SetCameraMode

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Revision as of 13:54, 15 August 2007 by Arc (talk | contribs) (First argument of setTimer is now a function pointer, not a string)
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Please remember to set players camera mode back to "player" on resource unload, or you will encounter the invisible player 'bug' if players camera is still set to fixed

This function allows you to change a player's camera mode to either "player" or "fixed".

Syntax

bool setCameraMode ( player thePlayer, string mode )

Required Arguments

  • thePlayer: The player whose camera you wish to modify.
  • mode: The mode to be set. It has the following possible values:
    • "player": Sets the camera to follow a player.
    • "fixed": Fixes the camera in a set position/rotation.

Returns

Returns a bool with a value of true if the function was successful, false otherwise.

Example


function spawnScreen ( source ) --Calls the function spawnScreen
setCameraMode ( source, "fixed" ) --Classifies which camera mode to use for the spawn screen
	setTimer ( setCameraPosition, 1000, 1, source, 160.15, -1951.68, 50 ) --Coords for the fixated camera
	setTimer ( setCameraLookAt, 1000, 1, source, 165, -1951.68, 50 ) --Coords for the fixated camera
	bindKey ( source, "F1", "down", "spawnVagos" ) --Spawns player as team #1. In this case, a new function is created later on
	bindKey ( source, "F2", "down", "spawnAztecs" ) --Spawns player as team #2. In this case, a new function is created later on
end

See Also