SetCameraMode: Difference between revisions
Jump to navigation
Jump to search
JonChappell (talk | contribs) No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
This function allows you to change a player's camera mode to either " | This function allows you to change a player's camera mode to either "player" or "fixed". | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 9: | Line 9: | ||
*'''thePlayer:''' The player whose camera you wish to modify. | *'''thePlayer:''' The player whose camera you wish to modify. | ||
*'''mode:''' The mode to be set. It has the following possible values: | *'''mode:''' The mode to be set. It has the following possible values: | ||
** '''"player":''' Sets the camera to follow a player | ** '''"player":''' Sets the camera to follow a player. | ||
** '''"fixed":''' Fixes the camera in a set position. | ** '''"fixed":''' Fixes the camera in a set position/rotation. | ||
===Returns=== | ===Returns=== | ||
Line 21: | Line 21: | ||
[[Category:Incomplete]] | [[Category:Incomplete]] | ||
Revision as of 12:27, 2 October 2006
This function allows you to change a player's camera mode to either "player" or "fixed".
Syntax
bool setCameraMode ( player thePlayer, string mode ) --- possible modes "player", "fixed"
Required Arguments
- thePlayer: The player whose camera you wish to modify.
- mode: The mode to be set. It has the following possible values:
- "player": Sets the camera to follow a player.
- "fixed": Fixes the camera in a set position/rotation.
Returns
Returns a bool with a value of true if the function was successful, false otherwise.