SetCameraShakeLevel: Difference between revisions
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addCommandHandler( "camshake", | addCommandHandler( "camshake", | ||
function( _, level ) | function( _, level ) | ||
local level = math.floor | local level = math.floor( level ) | ||
if level then | if level then | ||
setCameraShakeLevel( level ) | setCameraShakeLevel( level ) |
Revision as of 13:21, 11 July 2015
This function sets the camera shake level (as seen on the Are you going to San Fierro? singleplayer mission).
Syntax
bool setCameraShakeLevel ( int shakeLevel )
Required arguments
- shakeLevel: an integer between 0 and 255, which represents the camera shake intensity level.
Returns
Returns true if the camera shake level was changed, false if the required argument is incorrect or missing.
Example
addCommandHandler( "camshake", function( _, level ) local level = math.floor( level ) if level then setCameraShakeLevel( level ) outputChatBox( "Camera shake level updated to " .. level .. "." ) else outputChatBox( "Camera shake level must be between 0 and 255." ) end end )
See also
- getCamera
- getCameraClip
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraViewMode
- setCameraClip
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraViewMode
- Shared
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget