SetCameraShakeLevel: Difference between revisions
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Returns ''true'' if the camera shake level was changed, ''false'' if the required argument is incorrect or missing. | Returns ''true'' if the camera shake level was changed, ''false'' if the required argument is incorrect or missing. | ||
==Example== | ==Example== | ||
This example adds a ''/camshake'' command which allows any player to manually change its camera shake level. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addCommandHandler( "camshake", | addCommandHandler( "camshake", |
Revision as of 14:49, 11 July 2015
This function sets the camera shake level (as seen on the Are you going to San Fierro? singleplayer mission).
Syntax
bool setCameraShakeLevel ( int shakeLevel )
Required arguments
- shakeLevel: an integer between 0 and 255, which represents the camera shake intensity level.
Returns
Returns true if the camera shake level was changed, false if the required argument is incorrect or missing.
Example
This example adds a /camshake command which allows any player to manually change its camera shake level.
addCommandHandler( "camshake", function( _, level ) local level = math.floor( level ) if level then setCameraShakeLevel( level ) outputChatBox( "Camera shake level updated to " .. level .. "." ) else outputChatBox( "Camera shake level must be between 0 and 255." ) end end )
See also
- getCamera
- getCameraClip
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraViewMode
- setCameraClip
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraViewMode
- Shared
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget