SetCameraTarget: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
This function allows you to set a player's camera to follow other elements instead. Currently supported element type is: | This function allows you to set a player's camera to follow other elements instead. Currently supported element type is: | ||
*[[Player]]s | *[[Player]]s | ||
*[[Ped]]s | |||
*[[Vehicle]]s | |||
==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setCameraTarget ( player thePlayer [, | bool setCameraTarget ( player thePlayer [, element target = nil ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[player]]:setCameraTarget|cameraTarget|getCameraTarget}} | {{OOP||[[player]]:setCameraTarget|cameraTarget|getCameraTarget}} | ||
Line 17: | Line 16: | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
*'''target:''' The | *'''target:''' The element who you want the camera to follow. If none is specified, the camera will target the player. | ||
</section> | </section> | ||
<section name="Client 1" class="client" show="true"> | <section name="Client 1" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setCameraTarget ( | bool setCameraTarget ( element target ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''target:''' The | *'''target:''' The element who you want the local camera to follow. | ||
</section> | </section> | ||
{{New feature/item| | {{New feature/item|3.0132|1.3.1|5212| | ||
<section name="Client 2" class="client" show="true"> | <section name="Client 2" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | This syntax mantains the player targeted by the camera, but makes the camera look at the specified coordinates. It has no effect when the camera doesn't have a target. | ||
bool setCameraTarget ( float targetX, float targetY, float targetZ ) | <syntaxhighlight lang="lua">bool setCameraTarget ( float targetX, float targetY, float targetZ )</syntaxhighlight> | ||
</syntaxhighlight> | |||
===Required Arguments=== | ===Required Arguments=== | ||
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g_Players = getElementsByType("player") -- get a list of all players in the server | g_Players = getElementsByType("player") -- get a list of all players in the server | ||
for i,aPlayer in ipairs(g_Players) do -- find out what index the local player has in the list | for i,aPlayer in ipairs(g_Players) do -- find out what index the local player has in the list | ||
if aPlayer == | if aPlayer == localPlayer then | ||
g_CurrentSpectated = i | g_CurrentSpectated = i | ||
break | break | ||
Line 78: | Line 75: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
==Changelog== | |||
{{ChangelogHeader}} | |||
{{ChangelogItem|1.5.8-9.20683|Added support for ''vehicle'' and ''ped'' types}} | |||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} | ||
[[hu:setCameraTarget]] | |||
[[RO:setCameraTarget]] |
Latest revision as of 18:03, 12 March 2024
This function allows you to set a player's camera to follow other elements instead. Currently supported element type is:
Syntax
Click to collapse [-]
Serverbool setCameraTarget ( player thePlayer [, element target = nil ] )
OOP Syntax Help! I don't understand this!
- Method: player:setCameraTarget(...)
- Variable: .cameraTarget
- Counterpart: getCameraTarget
Required Arguments
- thePlayer: The player whose camera you wish to modify.
Optional Arguments
- target: The element who you want the camera to follow. If none is specified, the camera will target the player.
Click to collapse [-]
Client 1bool setCameraTarget ( element target )
Required Arguments
- target: The element who you want the local camera to follow.
Click to collapse [-]
Client 2This syntax mantains the player targeted by the camera, but makes the camera look at the specified coordinates. It has no effect when the camera doesn't have a target.
bool setCameraTarget ( float targetX, float targetY, float targetZ )
Required Arguments
- targetX, targetY, targetZ: The target position that you want the local camera to look at.
Returns
Returns true if the function was successful, false otherwise.
Example
This is an example of how one could implement a spectator function. Using the left and right arrow keys you can view other players. Note that this code isn't complete as it doesn't take into account joining or quitting players.
Click to collapse [-]
Client scriptg_Players = getElementsByType("player") -- get a list of all players in the server for i,aPlayer in ipairs(g_Players) do -- find out what index the local player has in the list if aPlayer == localPlayer then g_CurrentSpectated = i break end end function spectatePrevious() -- decrement the spectate index and spectate the corresponding player if g_CurrentSpectated == 1 then g_CurrentSpectated = #g_Players else g_CurrentSpectated = g_CurrentSpectated - 1 end setCameraTarget(g_Players[g_CurrentSpectated]) end function spectateNext() -- increment the spectate index and spectate the corresponding player if g_CurrentSpectated == #g_Players then g_CurrentSpectated = 1 else g_CurrentSpectated = g_CurrentSpectated + 1 end setCameraTarget(g_Players[g_CurrentSpectated]) end -- Bind above functions to arrow keys bindKey("arrow_l", "down", spectatePrevious) bindKey("arrow_r", "down", spectateNext)
Changelog
Version | Description |
---|
1.5.8-9.20683 | Added support for vehicle and ped types |