SetCameraViewMode: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function allows you to set the camera | This function allows you to set the camera view modes. This indicates at what distance the camera will follow the player or vehicle. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setCameraViewMode ( int | bool setCameraViewMode ( int vehicleCameraMode [, int pedCameraMode ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||Camera.setCameraViewMode|viewMode|getCameraViewMode}} | |||
===Required Arguments=== | |||
*'''vehicleCameraMode''': The view mode you wish to use when inside vehicles. | |||
{{Added feature/item|1.5.9|1.5.8|20851| | |||
===Optional Arguments=== | |||
*'''pedCameraMode''': The view mode you wish to use when you are not inside vehicles. | |||
}} | |||
{{Camera view modes}} | {{Camera view modes}} | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the view | Returns ''true'' if the view(s) were set correctly, ''false'' otherwise. | ||
==Example== | ==Example== | ||
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==See Also== | ==See Also== | ||
{{Client camera functions}} | {{Client camera functions}} | ||
[[hu:setCameraViewMode]] | |||
[[RO:setCameraViewMode]] |
Latest revision as of 21:09, 23 September 2021
This function allows you to set the camera view modes. This indicates at what distance the camera will follow the player or vehicle.
Syntax
bool setCameraViewMode ( int vehicleCameraMode [, int pedCameraMode ] )
OOP Syntax Help! I don't understand this!
- Method: Camera.setCameraViewMode(...)
- Variable: .viewMode
- Counterpart: getCameraViewMode
Required Arguments
- vehicleCameraMode: The view mode you wish to use when inside vehicles.
Optional Arguments
- pedCameraMode: The view mode you wish to use when you are not inside vehicles.
Vehicle Modes:
- 0: Bumper
- 1: Close external
- 2: Middle external
- 3: Far external
- 4: Low external
- 5: Cinematic
Ped Modes:
- 1: Close
- 2: Middle
- 3: Far
Returns
Returns true if the view(s) were set correctly, false otherwise.
Example
This example sets the camera to bumper view when the local player enters any vehicle.
addEventHandler("onClientPlayerVehicleEnter", localPlayer, function() setCameraViewMode(0) end)