SetCameraViewMode: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
This function allows you to set the camera's view mode. This indicates at what distance the camera will follow the player.
This function allows you to set the camera's view mode if you are inside a [[vehicle]]. This indicates at what distance the camera will follow the player.
*'''Note:''' It can currently only set vehicle view modes


==Syntax==
==Syntax==

Revision as of 08:38, 14 August 2013

This function allows you to set the camera's view mode if you are inside a vehicle. This indicates at what distance the camera will follow the player.

Syntax

bool setCameraViewMode ( int viewMode )

Required Arguments

  • viewMode: The view mode you wish to use

Vehicle Modes:

  • 0: Bumper
  • 1: Close external
  • 2: Middle external
  • 3: Far external
  • 4: Low external
  • 5: Cinematic

Ped Modes:

  • 1: Close
  • 2: Middle
  • 3: Far

Returns

Returns true if the view was set correctly, false otherwise.

Example

This example sets the camera to bumper view when the local player enters any vehicle.

addEventHandler("onClientPlayerVehicleEnter", getLocalPlayer(), function()
  setCameraViewMode(0)
end)

See Also