SetCameraViewMode: Difference between revisions
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This example sets the camera to bumper view when the local player enters any vehicle. | This example sets the camera to bumper view when the local player enters any vehicle. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientPlayerVehicleEnter", | addEventHandler("onClientPlayerVehicleEnter", localPlayer, function() | ||
setCameraViewMode(0) | setCameraViewMode(0) | ||
end) | end) |
Revision as of 12:12, 18 August 2015
This function allows you to set the camera's view mode if you are inside a vehicle. This indicates at what distance the camera will follow the player.
Syntax
bool setCameraViewMode ( int viewMode )
Required Arguments
- viewMode: The view mode you wish to use
Vehicle Modes:
- 0: Bumper
- 1: Close external
- 2: Middle external
- 3: Far external
- 4: Low external
- 5: Cinematic
Ped Modes:
- 1: Close
- 2: Middle
- 3: Far
Returns
Returns true if the view was set correctly, false otherwise.
Example
This example sets the camera to bumper view when the local player enters any vehicle.
addEventHandler("onClientPlayerVehicleEnter", localPlayer, function() setCameraViewMode(0) end)
See Also
- getCamera
- getCameraClip
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraViewMode
- setCameraClip
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraViewMode
- Shared
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget