SetCameraViewMode: Difference between revisions

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*'''vehicleCameraMode''': The view mode you wish to use when inside vehicles.
*'''vehicleCameraMode''': The view mode you wish to use when inside vehicles.


{{New feature/item|3.0159|1.5.8|20851|
{{Added feature/item|3.0160|1.5.9|1.5.8|20851|
===Optional Arguments===
===Optional Arguments===
*'''pedCameraMode''': The view mode you wish to use when you are not inside vehicles.
*'''pedCameraMode''': The view mode you wish to use when you are not inside vehicles.

Revision as of 13:19, 23 September 2021

This function allows you to set the camera view modes. This indicates at what distance the camera will follow the player or vehicle.

Syntax

bool setCameraViewMode ( int vehicleCameraMode [, int pedCameraMode ] )

OOP Syntax Help! I don't understand this!

Method: Camera.setCameraViewMode(...)
Variable: .viewMode
Counterpart: getCameraViewMode


Required Arguments

  • vehicleCameraMode: The view mode you wish to use when inside vehicles.

20851

Vehicle Modes:

  • 0: Bumper
  • 1: Close external
  • 2: Middle external
  • 3: Far external
  • 4: Low external
  • 5: Cinematic

Ped Modes:

  • 1: Close
  • 2: Middle
  • 3: Far

Returns

Returns true if the view(s) were set correctly, false otherwise.

Example

This example sets the camera to bumper view when the local player enters any vehicle.

addEventHandler("onClientPlayerVehicleEnter", localPlayer, function()
  setCameraViewMode(0)
end)

See Also