SetCameraViewMode: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 25: | Line 25: | ||
==See Also== | ==See Also== | ||
{{ | {{Client camera functions}} |
Revision as of 17:46, 28 December 2010
This function allows you to set the camera's view mode. This indicates at what distance the camera will follow the player.
- Note: It can currently only set vehicle view modes
Syntax
bool setCameraView ( int viewMode )
Required Arguments
- viewMode: The view mode you wish to use
Vehicle Modes:
- 0: Bumper
- 1: Close external
- 2: Middle external
- 3: Far external
- 4: Low external
- 5: Cinematic
Ped Modes:
- 1: Close
- 2: Middle
- 3: Far
Returns
Returns true if the view was set correctly, false otherwise.
Example
This example sets the camera to bumper view when the local player enters any vehicle.
addEventHandler("onClientPlayerVehicleEnter", getLocalPlayer(), function() setCameraView(0) end)
See Also
- getCamera
- getCameraClip
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraViewMode
- setCameraClip
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraViewMode
- Shared
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget