SetCameraViewMode: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function allows you to set the camera view modes. This indicates at what distance the camera will follow the player or vehicle. | |||
This function allows you to set the camera | |||
==Syntax== | ==Syntax== | ||
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*'''vehicleCameraMode''': The view mode you wish to use when inside vehicles. | *'''vehicleCameraMode''': The view mode you wish to use when inside vehicles. | ||
{{New feature/item|3.0159|1.5.8|20851| | |||
===Optional Arguments=== | ===Optional Arguments=== | ||
*'''pedCameraMode''': The view mode you wish to use when you are not inside vehicles. | *'''pedCameraMode''': The view mode you wish to use when you are not inside vehicles. | ||
}} | |||
{{Camera view modes}} | {{Camera view modes}} | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the view | Returns ''true'' if the view(s) were set correctly, ''false'' otherwise. | ||
==Example== | ==Example== |
Revision as of 11:12, 11 April 2021
This function allows you to set the camera view modes. This indicates at what distance the camera will follow the player or vehicle.
Syntax
bool setCameraViewMode ( int vehicleCameraMode [, int pedCameraMode ] )
OOP Syntax Help! I don't understand this!
- Method: Camera.setCameraViewMode(...)
- Variable: .viewMode
- Counterpart: getCameraViewMode
Required Arguments
- vehicleCameraMode: The view mode you wish to use when inside vehicles.
Optional Arguments
- pedCameraMode: The view mode you wish to use when you are not inside vehicles.
Vehicle Modes:
- 0: Bumper
- 1: Close external
- 2: Middle external
- 3: Far external
- 4: Low external
- 5: Cinematic
Ped Modes:
- 1: Close
- 2: Middle
- 3: Far
Returns
Returns true if the view(s) were set correctly, false otherwise.
Example
This example sets the camera to bumper view when the local player enters any vehicle.
addEventHandler("onClientPlayerVehicleEnter", localPlayer, function() setCameraViewMode(0) end)