SetMarkerIcon: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setMarkerIcon ( marker theMarker, string icon )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setMarkerIcon ( marker theMarker, string icon )</syntaxhighlight> | ||
{{OOP|[[Marker]]:setIcon|icon|getMarkerIcon}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
* '''theMarker:''' The [[marker]] to change the visual style of | * '''theMarker:''' The [[marker]] to change the visual style of |
Revision as of 01:51, 13 December 2014
Description
This function allows changing the icon of a checkpoint marker.
Syntax
bool setMarkerIcon ( marker theMarker, string icon )
OOP Syntax Help! I don't understand this!
- Note: Marker:setIcon
- Method: icon(...)
- Variable: .getMarkerIcon
Required Arguments
- theMarker: The marker to change the visual style of
- icon: A string referring to the type of icon, acceptable values are:
- "none": No icon
- "arrow": Arrow icon
- "finish": Finish icon (at end of race)
Example
This example creates a finish marker as you'd expect for the end of a race.
theMarker = createMarker ( 1000, 1000, 1000, 0, 255, 0, 0 ) setMarkerIcon ( theMarker, "finish" )
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker