SetMarkerIcon: Difference between revisions

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* '''icon:''' A string referring to the type of icon, acceptable values are:
* '''icon:''' A string referring to the type of icon, acceptable values are:
**'''"none"''': No icon
**'''"none"''': No icon
**'''"arrow"''': Arrow icon
**'''"arrow"''': Arrow icon. Only 5 arrows can be visible at the same time.
**'''"finish"''': Finish icon (at end of race)
**'''"finish"''': Finish icon (at end of race)


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This example creates a finish marker as you'd expect for the end of a race.
This example creates a finish marker as you'd expect for the end of a race.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local marker = createMarker(4,4,4 'checkpoint', 10, 255,0,0)  
local newMarker = createMarker ( 0, 0, 2, "checkpoint", 1, 255, 0, 0)  
setMarkerIcon(marker, 'finish')
setMarkerIcon ( newMarker, "finish" )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Marker functions}}
{{Marker functions}}

Latest revision as of 15:44, 4 July 2024

This function allows changing the icon of a checkpoint marker.

Syntax

bool setMarkerIcon ( marker theMarker, string icon )

OOP Syntax Help! I don't understand this!

Method: Marker:setIcon(...)
Variable: .icon
Counterpart: getMarkerIcon


Required Arguments

  • theMarker: The marker to change the visual style of
  • icon: A string referring to the type of icon, acceptable values are:
    • "none": No icon
    • "arrow": Arrow icon. Only 5 arrows can be visible at the same time.
    • "finish": Finish icon (at end of race)

Example

This example creates a finish marker as you'd expect for the end of a race.

local newMarker = createMarker ( 0, 0, 2, "checkpoint", 1, 255, 0, 0) 
setMarkerIcon ( newMarker, "finish" )

See Also