SetMarkerSize: Difference between revisions

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Returns ''true'' if successful, ''false'' if failed.
Returns ''true'' if successful, ''false'' if failed.


==Example==
==Example 1==
This example creates a cylinder marker at the position 1000, 1000, 1000 and sets its size to ''2.5''.
This example creates a cylinder marker at the position 0, 0, 2 and sets its size to ''2.5''.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
newmarker = createMarker ( 1000, 1000, 1000, "cylinder" )
local newMarker = createMarker ( 0, 0, 2, "cylinder", 1 )
setMarkerSize ( newmarker, 2.5 )
setMarkerSize ( newMarker, 2.5 )
</syntaxhighlight>
 
==Example 2==
This example creates a cylinder marker at the position 0, 0, 2 and plus its size by ''1'' by using 'getMarkerSize'.
<syntaxhighlight lang="lua">
local newMarker = createMarker ( 0, 0, 2, "cylinder", 1 )
setMarkerSize ( newMarker, getMarkerSize( newMarker ) + 1 )
</syntaxhighlight>
</syntaxhighlight>



Latest revision as of 13:17, 10 October 2023

This function sets the size of the specified marker.

Setting negative value will "flip" the marker, do nothing or make it invisible:

  • cylinder or arrow: upside down
  • ring: inside out
  • checkpoint: disappear
  • corona: bigger

Syntax

bool setMarkerSize ( marker theMarker, float size )

OOP Syntax Help! I don't understand this!

Method: Marker:setSize(...)
Variable: .size
Counterpart: getMarkerSize


Required Arguments

  • theMarker: The marker that you wish to set the size of.
  • size: A float representing new size of the marker.

Returns

Returns true if successful, false if failed.

Example 1

This example creates a cylinder marker at the position 0, 0, 2 and sets its size to 2.5.

local newMarker = createMarker ( 0, 0, 2, "cylinder", 1 )
setMarkerSize ( newMarker, 2.5 )

Example 2

This example creates a cylinder marker at the position 0, 0, 2 and plus its size by 1 by using 'getMarkerSize'.

local newMarker = createMarker ( 0, 0, 2, "cylinder", 1 )
setMarkerSize ( newMarker, getMarkerSize( newMarker ) + 1 )

See Also

Client


Server