SetMarkerType: Difference between revisions
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local allMarkers = getElementsByType( "marker" ) | local allMarkers = getElementsByType( "marker" ) | ||
-- for each marker in it, | -- for each marker in it, | ||
for index, aMarker in allMarkers do | for index, aMarker in ipairs(allMarkers) do | ||
-- set its type to the one passed to this function | -- set its type to the one passed to this function | ||
setMarkerType( aMarker, newMarkerType ) | setMarkerType( aMarker, newMarkerType ) |
Revision as of 07:54, 19 June 2007
This function changes a marker's type.
Syntax
bool setMarkerType ( marker theMarker, string markerType )
Required Arguments
- theMarker: A marker element referencing the specified marker.
- markerType: A string denoting the marker type. Valid values are:
- "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
- "ring": Doughnut shaped ring, normally used for aircraft.
- "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player.
- "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
- "corona": A glowing ball of light.
Returns
Returns true if the marker type was changed, false if it wasn't or marker values were invalid.
Example
This function changes all existing markers' type to the specified one.
function changeAllMarkersType ( newMarkerType ) -- we store a table with all markers local allMarkers = getElementsByType( "marker" ) -- for each marker in it, for index, aMarker in ipairs(allMarkers) do -- set its type to the one passed to this function setMarkerType( aMarker, newMarkerType ) end end
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker