SetMarkerType: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua">marker = createMarker ( 1000, 1000,1000, 0, 255, 0, 0 ) | <syntaxhighlight lang="lua">marker = createMarker ( 1000, 1000,1000, 0, 255, 0, 0 ) | ||
setMarkerType ( marker, | setMarkerType ( marker, "checkpoint" )</syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Marker functions}} | {{Marker functions}} |
Revision as of 10:52, 24 September 2006
Description
This function sets an ID number that corresponds to a particular visual style of marker.
Syntax
bool setMarkerType ( marker marker, int type)
Required Arguments
- marker: A marker class referencing the specified marker.
- type: An integer (whole number) referring to the type of marker (see below).
Acceptable type values
- "checkpoint": Checkpoint
- "ring": Ring (doughnut-shaped)
- "cylinder": Cylinder
- "arrow": Animated arrow pointing down
Example
marker = createMarker ( 1000, 1000,1000, 0, 255, 0, 0 ) setMarkerType ( marker, "checkpoint" )
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker