SetMarkerType
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This function changes a marker's type.
Syntax
server:
bool setMarkerType ( marker theMarker, string markerType )
client:
marker setMarkerType ( marker theMarker, string markerType )
Required Arguments
- theMarker: A marker element referencing the specified marker.
- markerType: A string denoting the marker type. Valid values are:
- "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
- "ring": Doughnut shaped ring, normally used for aircraft.
- "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player.
- "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
- "corona": A glowing ball of light.
Returns
Returns true if the marker type was changed, false if it wasn't or marker values were invalid.
Example
Click to collapse [-]
ServerThis function changes all existing markers' type to the specified one.
function changeAllMarkersType ( newMarkerType ) -- we store a table with all markers local allMarkers = getElementsByType( "marker" ) -- for each marker in it, for index, aMarker in ipairs(allMarkers) do -- set its type to the one passed to this function setMarkerType( aMarker, newMarkerType ) end end
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker