SetObjectBreakable: Difference between revisions
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addEventHandler("onClientResourceStart", resourceRoot, toggleObjectVulnerability) | addEventHandler("onClientResourceStart", resourceRoot, toggleObjectVulnerability) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
== Issues == | |||
{{Issues| | |||
{{Issue|8458|setObjectBreakable - Melee problem}} | |||
}} | |||
==Requirements== | ==Requirements== | ||
{{Requirements|n/a|1.3.0-9.03783|}} | {{Requirements|n/a|1.3.0-9.03783|}} | ||
==See Also== | ==See Also== | ||
{{Client_object_functions}} | {{Client_object_functions}} |
Revision as of 12:25, 9 May 2017
This function sets an object to be breakable/unbreakable.
Syntax
bool setObjectBreakable ( object theObject, bool breakable )
OOP Syntax Help! I don't understand this!
- Method: object:setBreakable(...)
- Variable: .breakable
- Counterpart: isObjectBreakable
Required Arguments
- object the object that's being set.
- breakable a boolean whether the object is breakable(true) or unbreakable (false).
Returns
- true if the object is now breakable.
- false if it can't or if invalid arguments are passed.
Example
This example creates an object when the resource starts and sets it to be breakable.
function toggleObjectVulnerability() local object = createObject(1337, 5540.6654, 1020.55122, 1240.545) if isObjectBreakable(object) then setObjectBreakable(object, false) outputChatBox("The object is now not breakable.") else setObjectBreakable(object, true) outputChatBox("The object is now breakable.") end end addEventHandler("onClientResourceStart", resourceRoot, toggleObjectVulnerability)
Issues
Issue ID | Description |
---|---|
#8458 | setObjectBreakable - Melee problem |
Requirements
This template will be deleted.
See Also
- createObject
- getObjectScale
- moveObject
- setObjectScale
- stopObject
- getObjectMass
- getObjectProperty
- setObjectMass
- setObjectProperty