SetObjectBreakable: Difference between revisions
Jump to navigation
Jump to search
Mr.DeViLsS (talk | contribs) |
m (Undo revision 49841) |
||
Line 3: | Line 3: | ||
This function sets an object to be breakable/unbreakable. | This function sets an object to be breakable/unbreakable. | ||
== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setObjectBreakable ( object theObject, bool breakable )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setObjectBreakable ( object theObject, bool breakable )</syntaxhighlight> | ||
{{OOP||[[object]]:setBreakable|breakable|isObjectBreakable}} | {{OOP||[[object]]:setBreakable|breakable|isObjectBreakable}} | ||
Line 12: | Line 12: | ||
===Returns=== | ===Returns=== | ||
* ''true'' if the object is now breakable. | * ''true'' if the object is now breakable. | ||
* ''false'' if it can't or if invalid arguments are passed. | * ''false'' if it can't or if invalid arguments are passed. | ||
==Example== | ==Example== |
Revision as of 00:23, 12 November 2016
This function sets an object to be breakable/unbreakable.
Syntax
bool setObjectBreakable ( object theObject, bool breakable )
OOP Syntax Help! I don't understand this!
- Method: object:setBreakable(...)
- Variable: .breakable
- Counterpart: isObjectBreakable
Required Arguments
- object the object that's being set.
- breakable a boolean whether the object is breakable(true) or unbreakable (false).
Returns
- true if the object is now breakable.
- false if it can't or if invalid arguments are passed.
Example
This example creates an object when the resource starts and sets it to be breakable.
function toggleObjectVulnerability() local object = createObject(1337, 5540.6654, 1020.55122, 1240.545) if isObjectBreakable(object) then setObjectBreakable(object, false) outputChatBox("The object is now not breakable.") else setObjectBreakable(object, true) outputChatBox("The object is now breakable.") end end addEventHandler("onClientResourceStart", resourceRoot, toggleObjectVulnerability)
Requirements
This template will be deleted.
See Also
- createObject
- getObjectScale
- moveObject
- setObjectScale
- stopObject
- getObjectMass
- getObjectProperty
- setObjectMass
- setObjectProperty