SetObjectBreakable: Difference between revisions

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(added note about issue #8458)
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===Required Arguments===  
===Required Arguments===  
*'''object''' the [[object]] that's being set.
*'''object''' the [[object]] that's being set.
*'''breakable''' a boolean whether the object is breakable(true) or unbreakable (false).
*'''breakable''' a boolean whether the object is breakable (true) or unbreakable (false).


===Returns===
===Returns===
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== Issues ==
== Issues ==
{{Issues|
{{Issues|
{{Issue|8458|setObjectBreakable - Melee problem}}
{{Issue|8458|(Fixed in r11348) setObjectBreakable - Melee problem}}
}}
}}



Revision as of 08:43, 8 November 2018

This function sets an object to be breakable/unbreakable.

Syntax

bool setObjectBreakable ( object theObject, bool breakable )

OOP Syntax Help! I don't understand this!

Method: object:setBreakable(...)
Variable: .breakable
Counterpart: isObjectBreakable


Required Arguments

  • object the object that's being set.
  • breakable a boolean whether the object is breakable (true) or unbreakable (false).

Returns

  • true if the object is now breakable.
  • false if it can't or if invalid arguments are passed.

Example

This example creates an object when the resource starts and sets it to be breakable.

function toggleObjectVulnerability()
	local object = createObject(1337, 5540.6654, 1020.55122, 1240.545)
	if isObjectBreakable(object) then
		setObjectBreakable(object, false)
		outputChatBox("The object is now not breakable.")
	else
		setObjectBreakable(object, true)
		outputChatBox("The object is now breakable.")
	end
end
addEventHandler("onClientResourceStart", resourceRoot, toggleObjectVulnerability)

Issues

Issue ID Description
#8458 (Fixed in r11348) setObjectBreakable - Melee problem

Requirements

This template will be deleted.

See Also