SetObjectBreakable: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool setObjectBreakable ( object theObject, bool breakable )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool setObjectBreakable ( object theObject, bool breakable )</syntaxhighlight>  
{{OOP||[[object]]:setBreakable|breakable}}
{{OOP||[[object]]:setBreakable|breakable|isObjectBreakable}}
===Required Arguments===  
===Required Arguments===  
*'''object''' the [[object]] that's being set.
*'''object''' the [[object]] that's being set.

Revision as of 23:02, 4 October 2014

This function sets an object to be breakable/unbreakable.

Syntax

bool setObjectBreakable ( object theObject, bool breakable )

OOP Syntax Help! I don't understand this!

Method: object:setBreakable(...)
Variable: .breakable
Counterpart: isObjectBreakable


Required Arguments

  • object the object that's being set.
  • breakable a boolean whether the object is breakable(true) or unbreakable (false).

Returns

  • true if the object is now breakable.
  • false if it can't or if invalid arguments are passed.

Example

This example creates an object when the resource starts and sets it to be breakable.

function toggleObjectVulnerability()
	local object = createObject(1337, 5540.6654, 1020.55122, 1240.545)
	if isObjectBreakable(object) then
		setObjectBreakable(object, false)
		outputChatBox("The object is now not breakable.")
	else
		setObjectBreakable(object, true)
		outputChatBox("The object is now breakable.")
	end
end
addEventHandler("onClientResourceStart", resourceRoot, toggleObjectVulnerability)

Requirements

This template will be deleted.

See Also