SetObjectMass: Difference between revisions
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==Example== | ==Example== | ||
This script basically creates an object then get's the mass and set's its mass 300 more than it's original mass, then tell the client the old and new mass of the object. | This script basically creates an object then get's the mass and set's its mass 300 more than it's original mass, then tell the client the old and new mass of the object. | ||
<syntaxhighlight lang="lua">local object = createObject( | <syntaxhighlight lang="lua">local object = createObject(1225,0,0,3) | ||
local oldMass = getObjectMass(object) | local oldMass = getObjectMass(object) | ||
local newMass = oldMass+300.0 | local newMass = oldMass+300.0 |
Revision as of 23:27, 7 May 2013
This function sets the mass of a specified object. Changing the mass leads to a different movement behavior for especially dynamic objects.
Syntax
bool setObjectMass ( object theObject, float mass )
Required Arguments
- theObject: The object whose mass will be set.
- mass: The new mass.
Returns
Returns true if the new mass value has been set, false otherwise.
Example
This script basically creates an object then get's the mass and set's its mass 300 more than it's original mass, then tell the client the old and new mass of the object.
local object = createObject(1225,0,0,3) local oldMass = getObjectMass(object) local newMass = oldMass+300.0 setObjectMass(object,newMass) outputChatBox("Object Old Mass: "..oldMass..", New Mass: "..newMass)
See Also
- createObject
- getObjectScale
- moveObject
- setObjectScale
- stopObject
- getObjectMass
- getObjectProperty
- setObjectMass
- setObjectProperty