SetObjectModel: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
myobject = createObject ( 5822, -1084.52, -1634.81, 76.36 ) | myobject = createObject ( 5822, -1084.52, -1634.81, 76.36 ) | ||
--We create an initial object element. I choose object model 5822 to begin with | -- We create an initial object element. I choose object model 5822 to begin with. | ||
function objectRandomization () | function objectRandomization () | ||
randomobjectnumber = randInt(1, 18000) | local randomobjectnumber = randInt(1, 18000) | ||
--Choose a random number between 1 and 18000 as a whole integer and assign it to | -- Choose a random number between 1 and 18000 as a whole integer and assign it to | ||
--the | -- the variable 'randomobjectnumber' | ||
setObjectModel ( myobject, randomobjectnumber ) | setObjectModel ( myobject, randomobjectnumber ) | ||
--Change our object appearance by applying a new model ID | -- Change our object appearance by applying a new model ID | ||
end | end | ||
setTimer ( objectRandomization, 2500, 0 ) | |||
-- Every 2.5 seconds, the function 'objectRandomization' is called by this timer. | |||
-- Each time the function runs, it changes the object model by applying a new whole- | |||
-- integer random object ID. This timer is called an infinite amount of times since | |||
-- its repeat value is set to 0. | |||
</syntaxhighlight> </section> | </syntaxhighlight> </section> | ||
Revision as of 10:09, 16 August 2007
This sets a new object model to the specified element.
Syntax
bool setObjectModel ( element object, int id )
Required Arguments
Returns
Returns true if the model change was successful, false otherwise.
Example
Click to collapse [-]
ServerThis will continually change an object model every 2.5 seconds at the location -1084.52, -1634.81, 76.36 (Truth's farm).
myobject = createObject ( 5822, -1084.52, -1634.81, 76.36 ) -- We create an initial object element. I choose object model 5822 to begin with. function objectRandomization () local randomobjectnumber = randInt(1, 18000) -- Choose a random number between 1 and 18000 as a whole integer and assign it to -- the variable 'randomobjectnumber' setObjectModel ( myobject, randomobjectnumber ) -- Change our object appearance by applying a new model ID end setTimer ( objectRandomization, 2500, 0 ) -- Every 2.5 seconds, the function 'objectRandomization' is called by this timer. -- Each time the function runs, it changes the object model by applying a new whole- -- integer random object ID. This timer is called an infinite amount of times since -- its repeat value is set to 0.
See Also