SetWeaponProperty
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Only available in MTA:SA v1.2 and onwards. This function sets the weapon property of the specified weapons specified weapon type.
Syntax
bool setWeaponProperty ( int weaponID/string weaponName, string weaponType, string property/int property, int/float theValue )
Required Arguments
- weaponID: The ID of the weapon you want to get info of see Weapons
- weaponType: Either: "pro", "std" or "poor"
- property: The property you want to get the value of:
- "weapon_range" - float
- "target_range" - float
- "accuracy" - float
- "damage" - int
- "maximum_clip_ammo" - int
- "move_speed" - float
- "flags" - int (specify a flag to toggle it on/off) See Weapon Flags
- theValue: The value to set the property too.
Returns
On success:
bool: Returns true if the weapon property was successfully set
On failure:
bool: Returns false if the weapon property was unable to be set
Example
This example sets the weapon range of the M4 at poor skill level to 75
local rangeSet = setWeaponProperty(31, "poor", "weapon_range", 75) if (rangeSet) then outputChatBox("M4 range at poor skill is set now 75!") end
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty