SetWeaponState
Jump to navigation
Jump to search
Sets a custom weapons state.
Syntax
bool setWeaponState ( weapon theWeapon, string theState )
Required Arguments
- theWeapon: the weapon you wish to change the state of
- theState: the state you wish to set:
- "reloading" - the weapon is reloading
- "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
- "ready" - the weapon is idle
Returns
Returns true on success, false otherwise.
Requirements
This template will be deleted.
See Also
- Shared
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty