ShakeCamera: Difference between revisions
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(Add shakeCamera by Tracer (https://github.com/multitheftauto/mtasa-blue/pull/3585)) |
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{{Client function}} | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
<!-- Change to proper build from https://buildinfo.multitheftauto.com --> | |||
{{Added feature/item|1.6.1|1.6.0|22629| | |||
This function allows you to create camera shake effect (just like explosion does). | This function allows you to create camera shake effect (just like explosion does). | ||
}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool shakeCamera( float power, [float x, float y, float z] ) | bool shakeCamera ( float power, [ float x, float y, float z ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 17:29, 21 July 2024
Syntax
bool shakeCamera ( float power, [ float x, float y, float z ] )
Required arguments
- power: Intensity and time of the shake.
Optional Arguments
- x: Center X coordinate of the shake.
- y: Center Y coordinate of the shake.
- z: Center Z coordinate of the shake.
If not given, it will defaults to local player position.
Returns
Always returns true.
Example
TODO
-- TODO
See Also
- getCamera
- getCameraClip
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraViewMode
- setCameraClip
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraViewMode
Shared
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget