ShakeCamera: Difference between revisions

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==Example==  
==Example==  
TODO
This example allows you to constantly trigger camera shake effect in center of the map, the closer you are to center the stronger effect will be.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- TODO
local shakeStrength = 1.4 -- define strength of the camera shake
local shakePosX, shakePosY, shakePosZ = 0, 0, 3 -- define position where camera shake would happen
 
function triggerCameraShake()
shakeCamera(shakeStrength, shakePosX, shakePosY, shakePosZ) -- trigger camera shake
end
setTimer(triggerCameraShake, 100, 0) -- call this function indefinitely, every 100 ms
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Client camera functions}}
{{Client camera functions}}

Revision as of 12:03, 22 July 2024


BETA: NEW FEATURE (BUILD: 1.6.0 r22629)

This function allows you to trigger camera shake effect (just like explosion does).

Syntax

bool shakeCamera ( float power, [ float x, float y, float z ] )

Required arguments

  • power: Intensity and time of the shake.

Optional Arguments

  • x: Center X coordinate of the shake.
  • y: Center Y coordinate of the shake.
  • z: Center Z coordinate of the shake.

If not given, it will defaults to local player position.

Returns

Always returns true.

Example

This example allows you to constantly trigger camera shake effect in center of the map, the closer you are to center the stronger effect will be.

local shakeStrength = 1.4 -- define strength of the camera shake
local shakePosX, shakePosY, shakePosZ = 0, 0, 3 -- define position where camera shake would happen

function triggerCameraShake()
	shakeCamera(shakeStrength, shakePosX, shakePosY, shakePosZ) -- trigger camera shake
end
setTimer(triggerCameraShake, 100, 0) -- call this function indefinitely, every 100 ms

See Also