ShakeCamera: Difference between revisions
Jump to navigation
Jump to search
m (Note) |
mNo edit summary |
||
Line 5: | Line 5: | ||
}} | }} | ||
{{Note|The camera shaking duration depends on the force. High values can result in very long durations. If you want to cancel such a state, you should call this function with a very small force value, e.g. 0.01}} | {{Note|The camera shaking duration depends on the force. High values can result in very long durations. <!--If you want to cancel such a state, you should call this function with a very small force value, e.g. 0.01-->This function is not cancellable so exercise caution when calling '''shakeCamera'''}} | ||
==Syntax== | ==Syntax== |
Revision as of 10:49, 29 July 2024
Syntax
bool shakeCamera ( float force, [ float x, float y, float z ] )
Required arguments
- force: Intensity and time of the shake. The higher the value, the longer the camera shakes
Optional Arguments
- x: Center X coordinate of the shake.
- y: Center Y coordinate of the shake.
- z: Center Z coordinate of the shake.
If not given, it will defaults to local player position.
Returns
Always returns true.
Example
This example allows you to constantly trigger camera shake effect in center of the map, the closer you are to center the stronger effect will be.
local shakeStrength = 1.4 -- define strength of the camera shake local shakePosX, shakePosY, shakePosZ = 0, 0, 3 -- define position where camera shake would happen function triggerCameraShake() shakeCamera(shakeStrength, shakePosX, shakePosY, shakePosZ) -- trigger camera shake end setTimer(triggerCameraShake, 100, 0) -- call this function indefinitely, every 100 ms
See Also
- getCamera
- getCameraClip
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraViewMode
- setCameraClip
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraViewMode
- Shared
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget