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Combined display of all available logs of Multi Theft Auto: Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 16:24, 21 October 2023 Dutchman101 talk contribs deleted page GetAlivePlayers (Client) (content was: "{{Delete|getAlivePlayers does the job}} {{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ This function returns all the alive players by a client side, so you can store them into a Gridlist or something like that, faster. ==Syntax== <syntaxhighlight lang="lua">table getAlivePlayers()</syntaxhighlight> ==Code== <section name="Function source" class="client" show="true"> <syntaxhighlight lang="lua">function getAlivePlayers() local alivePlayers = { } for i...")
- 15:41, 20 October 2023 User account Yeremyr.d talk contribs was created
- 12:01, 20 October 2023 User account Alesha talk contribs was created
- 01:47, 20 October 2023 User account Mzarslan talk contribs was created
- 18:51, 19 October 2023 User account Sil talk contribs was created
- 16:20, 18 October 2023 IManGaaX talk contribs created page IsPedNearbyWall (Created page with "{{Useful Function}} __NOTOC__ <lowercasetitle></lowercasetitle> This function checks if player/ped is nearby walls like buildings or objects. ==Syntax== <syntaxhighlight lang="lua">bool isPedNearbyWall( element element[player/ped] )</syntaxhighlight> ===Required Arguments=== * '''element''': the player/ped element to check. ===Returns=== * ''true'' if the player/ped is nearby a wall. * ''false'' otherwise. ==Code== <section name="Client" class="client...")
- 12:17, 18 October 2023 Tracer talk contribs created page AclObjectGetGroups (Created page with "__NOTOC__ {{Server function}} This function returns a table of all groups the object is in. ==Syntax== <syntaxhighlight lang="lua"> table aclObjectGetGroups ( string object ) </syntaxhighlight> ===Required Arguments=== * '''object:''' The name of the ACL entry to get groups of ===Returns=== Returns a table of all groups the object is in on success, false if something went wrong. ==Examples== This example outputs a list of all groups of the calling user <section...")
- 06:18, 18 October 2023 User account Myfujinoemu talk contribs was created
- 04:03, 18 October 2023 User account Mersad talk contribs was created
- 22:30, 17 October 2023 User account ITsX5 talk contribs was created
- 20:55, 17 October 2023 User account Iamsaad talk contribs was created
- 15:56, 17 October 2023 User account Kratorexe talk contribs was created
- 11:05, 15 October 2023 User account Beence58 talk contribs was created
- 06:06, 14 October 2023 CrosRoad95 talk contribs created page DxDrawModel3D (Created page with "__NOTOC__ {{Client function}} {{Important Note|You can not use this function to draw vehicles and ped}} {{Important Note|This function doesn't obey any streaming limits, you can draw as many models as you want}} {{Important Note|You can not render model to render target.}} This function draws a 3D model - rendered for '''one''' frame. Drawn models are indistinguishable from this one created by "createObject" function. This should be used in conjunction with onClientR...")
- 06:04, 14 October 2023 CrosRoad95 talk contribs created page File:DxDrawModel3D at night.png
- 06:04, 14 October 2023 CrosRoad95 talk contribs uploaded File:DxDrawModel3D at night.png
- 06:03, 14 October 2023 CrosRoad95 talk contribs created page File:DxDrawModel3D at day.png
- 06:03, 14 October 2023 CrosRoad95 talk contribs uploaded File:DxDrawModel3D at day.png
- 03:28, 14 October 2023 LordHenry talk contribs created page DxFade (Created page with "{{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ This function allows you to fade-in or fade-out any dxDraw by gradually changing its alpha value.<br> {{Note|You can fade up to 3 values at the same time, as long as they are properly declared together on the same interpolateBetween function and on the ''dxFade'' function parameters.}} {{Note|If you need to start another fade while this function is already fading something, you will need another ''dxFade...")
- 16:42, 12 October 2023 LopSided talk contribs created page SetDiscordRichPresenceEndTime (Created page with "__NOTOC__ {{Client function}} {{Important Note|To use this function, you must set up your own application setDiscordApplicationID}} {{New feature/item|3.0161|1.6.0|22270| This function sets the remaining time of Discord Rich Presence. }} ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceEndTime(int seconds) </syntaxhighlight> {{OOP||DiscordRPC:setEndTime}} ===Required arguments=== *'''seconds''': an integer representing the number of seconds...")