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  • int getPickupType ( pickup thePickup ) ...ext according on the pickup type and it's contents to the player who picks it up.
    2 KB (318 words) - 07:58, 4 November 2020
  • ...eger'' of the amount the pickup is set to, ''false'' if it's invalid, 0 if it's no health or amor pickup. ...if getPickupType ( source ) == 0 then -- check the type of pickup, if it is a health pickup then
    1 KB (133 words) - 09:57, 15 December 2023
  • if (getPickupType(pickup) == 1) then -- If it's an armour pickup
    869 bytes (113 words) - 03:02, 27 September 2018
  • * '''weapon''': If the type is a Weapon pickup, then it represents the [[Weapon|weapon ID]] of the weapon pickup the 'ammo' field m This example changes the pickup time every time someone hits it
    4 KB (527 words) - 08:10, 4 November 2020
  • if getPickupType ( source ) == 2 then -- check if it's a weapon pickup
    1 KB (158 words) - 20:23, 22 January 2022
  • ...nt of ammo in the pickup, ''false'' if the pickup element is invalid, 0 if it's no weapon pickup. if getPickupType ( source ) ~= 2 then return end -- if the pickup is no weapon, stop
    1 KB (164 words) - 08:09, 4 November 2020