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  • *'''obj''': the userdata of the Eir FileSystem Lua environment {{:MTA:Eir/FileSystem/namespace/functions}}
    559 bytes (68 words) - 23:04, 16 January 2022
  • ...rmance and rendering states. Use this function to either stylize your game environment (in addition to shaders) or increase performance by dropping unnecessary bu {{:MTA:Eir/functions/setElementRenderMode/validProps}}
    2 KB (193 words) - 19:13, 9 April 2014
  • This snippet sets up access to your resource in a simple server-side resource environment when using the FileSystem module. {{:MTA:Eir/FileSystem/functions}}
    2 KB (250 words) - 21:50, 16 January 2022
  • -- The logfile has to be written at the destruction of the resource environment. {{:MTA:Eir/FileSystem/file/functions}}
    2 KB (319 words) - 23:45, 16 January 2022
  • Object Orientated Programming was introduced in MTA:SA 1.4 and comes with special utility classes like [[Vector]] and [[Matrix] -- Exposed to global environment
    2 KB (280 words) - 05:47, 6 November 2023
  • ...http://forum.mtasa.com/memberlist.php?mode=viewprofile&u=53356 novo] @adam.mta. - [http://forum.mtasa.com/viewtopic.php?f=148&t=84365 Forum topic]. * environment: either a table or an array containing values.
    14 KB (2,273 words) - 12:46, 17 August 2017
  • ...h by the current MTA:BLUE system. He wants to fulfill his dream: a perfect MTA:SA experience, for gamers and modders. IRC channel: irc.multitheftauto.com #mta.recore
    9 KB (1,456 words) - 23:06, 2 April 2017
  • * Upgraded build tools and migrated to a Docker-based environment (now, we have support for VS2017 and GCC-6) :* [https://github.com/multitheftauto/mtasa-blue MTA: SA Blue]
    5 KB (566 words) - 19:40, 29 December 2022
  • {{Needs Checking|MTA:SA support on Linux is on a best-effort basis, and you can run into a long During this tutorial, make sure to '''only use 32-bit Wine prefix''' for MTA:SA, or else you'll run into a plethora of hard-to-fix issues.
    10 KB (1,531 words) - 08:30, 29 June 2023
  • ...ultimative fix for the whole GTA:SA scene. The issues can be combated in [[MTA:Eir/functions/engineSetWorldRenderMode|multiple ways]]. The '''meshlocal_al ...enderCallback'''. A special rendering method is added that renders a cubic environment map around an atomic, creating the illusion of reflection.
    3 KB (520 words) - 03:48, 22 July 2016
  • ...of how to write a proper gamemode. If you just started with scripting for MTA, you may want to check the other scripting tutorials at the [[Main Page]] f ...ve multiple maps; also, people can create .map files for the gamemode with MTA's map editor, which is much more convenient than writing code.
    9 KB (1,419 words) - 19:49, 19 April 2020
  • One of the most powerful areas of MTA scripting is custom element types. That is, they are nothing else than new By simply defining the element type in any map file entry, MTA automatically recognizes it as a custom one when it starts. Its up to the s
    5 KB (744 words) - 07:07, 4 November 2020
  • MTA Script Editor is a tool for Lua scripters, or an Integrated Development Environment (IDE). What we are aiming for is to speed up process of developing resource ...w''' - overall look of the application. On the right you can see a list of MTA functions. You can choose what functions you want to be displayed by changi
    9 KB (1,534 words) - 17:02, 5 September 2017
  • Map files are basically XML documents with a .map extension. They define an environment to play one or more specific gamemodes in. They are however not supposed to Here you can see two MTA elements - a spawnpoint and a pickup. More importantly, this .map has a cus
    8 KB (1,232 words) - 17:39, 21 August 2012
  • ...computer after installing ''Microsoft DirectX SDK'', because otherwise the environment variable '''DXSDK_DIR''' won't be available yet. After restarting it re-run If you've just upgraded to Visual Studio 2022 and were working on MTA using a previous version, you may receive errors about header files not bei
    12 KB (1,925 words) - 07:54, 28 September 2023
  • ...MTA scripts within HTML pages, controlling the output. Almost all standard MTA functions work, plus a number of special [[Template:HTTP functions|HTTP Fun Aside from HTTP functions, embedded Lua has access to the following environment variables that contain information about how the page was requested:
    9 KB (1,404 words) - 03:55, 20 August 2023
  • * [https://multitheftauto.com/ Download MTA: San Andreas {{Current Version|full}}] An overview of the (released) MTA versions.
    24 KB (3,169 words) - 12:05, 20 September 2023
  • ...ns of Windows. This bad for security, so please upgrade to Windows 10+ and MTA to 1.6+''' ...Aug 2015, we replaced the custom ''mtalocal://'' URL scheme with '''http://mta/resourceName/blah.html'''. The ''mtalocal://'' URL scheme will now be remov
    68 KB (10,099 words) - 13:19, 17 June 2023