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  • *[[onClientColShapeHit]] ''(Quand un élément entre dans une zone de collision)'' *[[onClientColShapeLeave]] ''(Quand un élément sort d'une zone de collision)''
    219 bytes (31 words) - 13:39, 28 July 2015
  • *[[onColShapeHit]] ''(Quand un élément entre dans une zone de collision)'' *[[onColShapeLeave]] ''(Quand un élément sort d'une zone de collision)''
    207 bytes (31 words) - 11:49, 27 July 2015
  • This function allows you to retrieve the zone full name of a [[element]], This can be [[player]], [[ped]], [[object]], [[ * '''theElement''': the [[element]] to get its full zone name.
    2 KB (185 words) - 06:36, 30 October 2023
  • The [[event system#Event source|source]] of this event is the player whose zone was changed. ...function is change the label text to new zone when the player enter a new zone.
    2 KB (243 words) - 08:31, 6 November 2023
  • This function allows you to retrieve the zone name of a certain location. Returns the string of the zone name.
    2 KB (282 words) - 21:50, 29 August 2022
  • This function allows you to retrieve the zone name of an element (eg. Verdant Bluffs or Ocean Docks) *'''theElement:''' The element which you'd like to retrieve the zone name from
    1 KB (153 words) - 22:53, 1 January 2015
  • *[[onClientElementColShapeHit]] ''(Quand un joueur/vehicule entre dans une zone de collision)'' *[[onClientElementColShapeLeave]] ''(Quand un joueur/vehicule sort d'une zone de collision)''
    534 bytes (75 words) - 13:42, 28 July 2015
  • ==Zone de collision (colshape)==
    927 bytes (123 words) - 11:50, 27 July 2015
  • This example creates a radioactive zone at Missionary Hills: local zx, zy, zz = -2405.49268, -599.97339, 132.64844 -- Zone position
    1 KB (133 words) - 01:46, 26 July 2023
  • ==Zone de collision (colshape)==
    1 KB (153 words) - 19:18, 6 September 2015
  • *[[onElementColShapeHit]] ''(Quand un joueur/vehicule entre dans une zone de collision)'' *[[onElementColShapeLeave]] ''(Quand un joueur/vehicule sort d'une zone de collision)''
    850 bytes (129 words) - 11:50, 27 July 2015
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?
    2 KB (241 words) - 19:32, 17 June 2016
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box ...e ~= false ) then -- did we already have a zone?
    2 KB (253 words) - 21:28, 20 October 2016
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?
    2 KB (219 words) - 20:42, 21 February 2021
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?
    2 KB (350 words) - 20:42, 21 February 2021
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?
    3 KB (380 words) - 10:23, 10 October 2018
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?
    3 KB (391 words) - 10:29, 10 October 2018
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box ...e ~= false ) then -- did we already have a zone?
    3 KB (419 words) - 17:29, 9 October 2018
  • ...y have to just use the 'get' function. It's worth bearing in mind the dead zone of analogue inputs, I'm not sure what level that's done at currently, so pe
    896 bytes (160 words) - 15:59, 3 January 2009
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?
    4 KB (525 words) - 17:40, 9 October 2018
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