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- ...ource/ml_pathfind/releases/download/v1.0.3/ml_pathfind_x64.dll Windows 64 bit] '''32 bit:''' Copy 32 bit ml_pathfind_win32.dll into the '''MTA San Andreas\server\mods\deathmatch\mo2 KB (216 words) - 16:08, 4 February 2022
- ...br/>[https://nightly.mtasa.com/files/modules/64/ml_sockets.dll Windows 64 bit] ...it]<br/>[https://nightly.mtasa.com/files/modules/64/ml_sockets.so Linux 64 bit] |2 KB (239 words) - 17:32, 15 January 2022
- ...br/>[https://nightly.mtasa.com/files/modules/64/ml_sockets.dll Windows 64 bit] ...it]<br/>[https://nightly.mtasa.com/files/modules/64/ml_sockets.so Linux 64 bit] |2 KB (255 words) - 17:30, 15 January 2022
- ...br/>[https://nightly.mtasa.com/files/modules/64/ml_sockets.dll Windows 64 bit] ...it]<br/>[https://nightly.mtasa.com/files/modules/64/ml_sockets.so Linux 64 bit] |2 KB (259 words) - 17:33, 15 January 2022
- ...<br/>[https://nightly.mtasa.com/files/modules/64/mta_mysql.dll Windows 64 bit] ...bit]<br/>[https://nightly.mtasa.com/files/modules/64/mta_mysql.so Linux 64 bit] |4 KB (532 words) - 10:08, 8 February 2023
- ...every time GTA renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations that have to be applied re ...kes the camera follow the player in a GTA2-like way. This will be a little bit laggy. If you want the camera to follow something (eg. player or vehicle) t1 KB (197 words) - 11:06, 2 March 2014
- == Installation 64 bit == Download the latest stable 64 bit Linux binaries:10 KB (1,410 words) - 05:18, 13 December 2023
- ...outputChatBox ( getClientName ( spawnedPlayer ) .. " needs to lose a bit of weight!" ) {{Player functions}}1 KB (131 words) - 08:39, 4 November 2020
- * Added light functions === Scripting: New functions ===4 KB (379 words) - 19:42, 29 December 2022
- ...o ''true'' to use this event''' because full enter leave check is a little bit costly for cpu resource. ===Client event functions===1 KB (197 words) - 06:00, 5 October 2023
- ...o ''true'' to use this event''' because full enter leave check is a little bit costly for cpu resource. ===Client event functions===1 KB (195 words) - 06:00, 5 October 2023
- outputChatBox("This place looks a bit dry.") {{Client world functions}}1 KB (197 words) - 15:54, 19 April 2021
- Creates a patch of fire that will spread a bit and die out after a while. Because it's a client side only function, other {{Client fire functions}}1 KB (209 words) - 01:53, 8 September 2021
- ...right arithmetic'' shift, the [https://en.wikipedia.org/wiki/Sign_bit sign bit] is shifted in on the left, thus preserving the sign of the operand.2 KB (273 words) - 01:10, 22 February 2016
- ...nge case that there are no server vehicles MTA will abort the loop after a bit {{Useful Functions}}3 KB (333 words) - 09:54, 16 June 2016
- Easing functions describe functions that control the way an interpolation between 0 and 1 is done. ...just a linear interpolation at constant speed. Other more advanced easing functions can have acceleration at the beginning, the end or both or deceleration, or8 KB (1,103 words) - 12:36, 6 January 2022
- ...''rights'' available in MTA - these mainly focus on server-side scripting functions. What this essentially means is that the ACL allows you to choose exactly what functions a resource or user can perform. This can obviously be invaluable - for exam9 KB (1,322 words) - 12:24, 29 September 2014
- ...l List (ACL) that allows you to secure and limit access to the server, its functions, and resources in any number of ways. ...''rights'' available in MTA - these mainly focus on server-side scripting functions.10 KB (1,482 words) - 20:29, 6 December 2020
- -- Set or clear an individual weapon flag bit {{Weapon functions}}4 KB (485 words) - 09:11, 20 January 2020
- ...sort to a simple function that we know will return [[nil]] (nothing). When functions return something, it's like when you ask someone a question and they reply And that is it! You've learn a bit about tables, a bit about arguments, a bit about that third-world variable, and how to create a PM system. For those t14 KB (2,137 words) - 21:20, 15 September 2018
- *'''Function''' entries are MTA scripting functions. For example, if a resource needed to use restartResource and was only in t ...file manually. This has a fairly straightforward syntax, but it can get a bit confusing at times. If you do it while the server is running, don't forget9 KB (1,421 words) - 01:10, 3 January 2022
- ...ssion on a server with bad practise in their scripts (abusing RAM and anim functions). ...often a direct result of running out of address space, so upgrading to 64-bit Windows installation might solve it11 KB (1,713 words) - 16:53, 9 May 2024
- ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.'' .... Argument 3 is something extra the player typed, you'll learn it a little bit further in the tutorial. Never forget that the first 2 arguments are standa22 KB (3,205 words) - 05:39, 11 November 2013
- This function creates a [[texture]] element that can be used in the dxDraw functions. **'''"argb"''' : ARGB uncompressed 32 bit color (default).5 KB (791 words) - 00:00, 4 February 2022
- ...often a direct result of running out of address space, so upgrading to 64-bit Windows installation might solve it ...mory": a direct result of running out of address space, so upgrading to 64-bit Windows installation might solve it.15 KB (2,541 words) - 21:09, 28 March 2024
- ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.'' .... Argument 3 is something extra the player typed, you'll learn it a little bit further in the tutorial. Never forget that the first 2 arguments are standa22 KB (3,438 words) - 17:27, 9 March 2024
- ...be honest... a pain in the ass. Even the management of resources can be a bit annoying sometimes. For instance, if you want to add a new script file to y ...ion. On the right you can see a list of MTA functions. You can choose what functions you want to be displayed by changing item in the combo box above it. Are yo9 KB (1,534 words) - 17:02, 5 September 2017
- So, a bit Lua code around it and you have got the first direction: There are also a few utility functions that allow you to integrate these classes easily into your own object-orien9 KB (1,336 words) - 13:48, 31 May 2021
- ...e doing '''''array''':setKey(..)'', the "secret" self variable set in both functions are set to '''array'''. This means that '''self[key] = value''' is actually As you can see, '''getmetatable''' and '''setmetatable''' are the main functions here. This is pretty much self explanatory. A shortened version of this cod14 KB (2,273 words) - 12:46, 17 August 2017
- ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.'' .... Argument 3 is something extra the player typed, you'll learn it a little bit further in the tutorial. Never forget that the first 2 arguments are standa21 KB (3,450 words) - 03:43, 10 March 2013
- |A bit higher CPU usage, but better multi-threading ...with BASS, which would have opened up possibilities for all the nice BASS functions we have.9 KB (1,512 words) - 05:15, 28 September 2023
- ...yers position. Since players are Elements, we first jump to the '''Element functions''' where we find the [[getElementPosition]] function. By clicking on the fu ...ist]], this time - since we are talking about vehicles - in the '''Vehicle functions''' section, where we will choose [[createVehicle]]. In this function's synt26 KB (2,258 words) - 00:57, 4 April 2022