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  • ...ource/ml_pathfind/releases/download/v1.0.3/ml_pathfind_x64.dll Windows 64 bit] '''32 bit:''' Copy 32 bit ml_pathfind_win32.dll into the '''MTA San Andreas\server\mods\deathmatch\mo
    2 KB (216 words) - 16:08, 4 February 2022
  • ...br/>[https://nightly.mtasa.com/files/modules/64/ml_sockets.dll Windows 64 bit] ...it]<br/>[https://nightly.mtasa.com/files/modules/64/ml_sockets.so Linux 64 bit] |
    2 KB (239 words) - 17:32, 15 January 2022
  • ...br/>[https://nightly.mtasa.com/files/modules/64/ml_sockets.dll Windows 64 bit] ...it]<br/>[https://nightly.mtasa.com/files/modules/64/ml_sockets.so Linux 64 bit] |
    2 KB (255 words) - 17:30, 15 January 2022
  • ...br/>[https://nightly.mtasa.com/files/modules/64/ml_sockets.dll Windows 64 bit] ...it]<br/>[https://nightly.mtasa.com/files/modules/64/ml_sockets.so Linux 64 bit] |
    2 KB (259 words) - 17:33, 15 January 2022
  • ...<br/>[https://nightly.mtasa.com/files/modules/64/mta_mysql.dll Windows 64 bit] ...bit]<br/>[https://nightly.mtasa.com/files/modules/64/mta_mysql.so Linux 64 bit] |
    4 KB (532 words) - 10:08, 8 February 2023
  • ...every time GTA renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations that have to be applied re ...kes the camera follow the player in a GTA2-like way. This will be a little bit laggy. If you want the camera to follow something (eg. player or vehicle) t
    1 KB (197 words) - 11:06, 2 March 2014
  • == Installation 64 bit == Download the latest stable 64 bit Linux binaries:
    10 KB (1,410 words) - 05:18, 13 December 2023
  • ...outputChatBox ( getClientName ( spawnedPlayer ) .. " needs to lose a bit of weight!" ) {{Player functions}}
    1 KB (131 words) - 08:39, 4 November 2020
  • * Added light functions === Scripting: New functions ===
    4 KB (379 words) - 19:42, 29 December 2022
  • ...o ''true'' to use this event''' because full enter leave check is a little bit costly for cpu resource. ===Client event functions===
    1 KB (197 words) - 06:00, 5 October 2023
  • ...o ''true'' to use this event''' because full enter leave check is a little bit costly for cpu resource. ===Client event functions===
    1 KB (195 words) - 06:00, 5 October 2023
  • outputChatBox("This place looks a bit dry.") {{Client world functions}}
    1 KB (197 words) - 15:54, 19 April 2021
  • Creates a patch of fire that will spread a bit and die out after a while. Because it's a client side only function, other {{Client fire functions}}
    1 KB (209 words) - 01:53, 8 September 2021
  • ...right arithmetic'' shift, the [https://en.wikipedia.org/wiki/Sign_bit sign bit] is shifted in on the left, thus preserving the sign of the operand.
    2 KB (273 words) - 01:10, 22 February 2016
  • ...nge case that there are no server vehicles MTA will abort the loop after a bit {{Useful Functions}}
    3 KB (333 words) - 09:54, 16 June 2016
  • Easing functions describe functions that control the way an interpolation between 0 and 1 is done. ...just a linear interpolation at constant speed. Other more advanced easing functions can have acceleration at the beginning, the end or both or deceleration, or
    8 KB (1,103 words) - 12:36, 6 January 2022
  • ...''rights'' available in MTA - these mainly focus on server-side scripting functions. What this essentially means is that the ACL allows you to choose exactly what functions a resource or user can perform. This can obviously be invaluable - for exam
    9 KB (1,322 words) - 12:24, 29 September 2014
  • ...l List (ACL) that allows you to secure and limit access to the server, its functions, and resources in any number of ways. ...''rights'' available in MTA - these mainly focus on server-side scripting functions.
    10 KB (1,482 words) - 20:29, 6 December 2020
  • -- Set or clear an individual weapon flag bit {{Weapon functions}}
    4 KB (485 words) - 09:11, 20 January 2020
  • ...sort to a simple function that we know will return [[nil]] (nothing). When functions return something, it's like when you ask someone a question and they reply And that is it! You've learn a bit about tables, a bit about arguments, a bit about that third-world variable, and how to create a PM system. For those t
    14 KB (2,137 words) - 21:20, 15 September 2018
  • *'''Function''' entries are MTA scripting functions. For example, if a resource needed to use restartResource and was only in t ...file manually. This has a fairly straightforward syntax, but it can get a bit confusing at times. If you do it while the server is running, don't forget
    9 KB (1,421 words) - 01:10, 3 January 2022
  • ...ssion on a server with bad practise in their scripts (abusing RAM and anim functions). ...often a direct result of running out of address space, so upgrading to 64-bit Windows installation might solve it
    11 KB (1,713 words) - 16:53, 9 May 2024
  • ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.'' .... Argument 3 is something extra the player typed, you'll learn it a little bit further in the tutorial. Never forget that the first 2 arguments are standa
    22 KB (3,205 words) - 05:39, 11 November 2013
  • This function creates a [[texture]] element that can be used in the dxDraw functions. **'''"argb"''' : ARGB uncompressed 32 bit color (default).
    5 KB (791 words) - 00:00, 4 February 2022
  • ...often a direct result of running out of address space, so upgrading to 64-bit Windows installation might solve it ...mory": a direct result of running out of address space, so upgrading to 64-bit Windows installation might solve it.
    15 KB (2,541 words) - 21:09, 28 March 2024
  • ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.'' .... Argument 3 is something extra the player typed, you'll learn it a little bit further in the tutorial. Never forget that the first 2 arguments are standa
    22 KB (3,438 words) - 17:27, 9 March 2024
  • ...be honest... a pain in the ass. Even the management of resources can be a bit annoying sometimes. For instance, if you want to add a new script file to y ...ion. On the right you can see a list of MTA functions. You can choose what functions you want to be displayed by changing item in the combo box above it. Are yo
    9 KB (1,534 words) - 17:02, 5 September 2017
  • So, a bit Lua code around it and you have got the first direction: There are also a few utility functions that allow you to integrate these classes easily into your own object-orien
    9 KB (1,336 words) - 13:48, 31 May 2021
  • ...e doing '''''array''':setKey(..)'', the "secret" self variable set in both functions are set to '''array'''. This means that '''self[key] = value''' is actually As you can see, '''getmetatable''' and '''setmetatable''' are the main functions here. This is pretty much self explanatory. A shortened version of this cod
    14 KB (2,273 words) - 12:46, 17 August 2017
  • ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.'' .... Argument 3 is something extra the player typed, you'll learn it a little bit further in the tutorial. Never forget that the first 2 arguments are standa
    21 KB (3,450 words) - 03:43, 10 March 2013
  • |A bit higher CPU usage, but better multi-threading ...with BASS, which would have opened up possibilities for all the nice BASS functions we have.
    9 KB (1,512 words) - 05:15, 28 September 2023
  • ...yers position. Since players are Elements, we first jump to the '''Element functions''' where we find the [[getElementPosition]] function. By clicking on the fu ...ist]], this time - since we are talking about vehicles - in the '''Vehicle functions''' section, where we will choose [[createVehicle]]. In this function's synt
    26 KB (2,258 words) - 00:57, 4 April 2022