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  • {{New feature/item|4|1.6.0|21708|This function disables streaming from an IMG container.}} boolean engineRemoveImage ( img img_file )
    766 bytes (96 words) - 21:59, 30 May 2023
  • {{New feature/item|4|1.6.0|21695|This function links DFF file with an IMG container.}} boolean engineImageLinkDFF ( img img_file, string file_path, int modelID )
    1 KB (136 words) - 20:04, 10 April 2023
  • ...ainer to GTA streamer. After this GTA will asynchronously load models from IMG. '''Only two additional archives can be enabled once'''}} boolean engineAddImage ( img imgArchive )
    582 bytes (74 words) - 01:44, 26 July 2023
  • {{New feature/item|4|1.6.0|21695|This function links TXD file with an IMG container.}} boolean engineImageLinkTXD ( img img_file, string file_path, int txdID )
    1 KB (145 words) - 15:45, 18 January 2024
  • {{New feature/item|4|1.6.0|21695|This function gets the list of files from an IMG container.}} table engineImageGetFiles ( img imgArchive )
    824 bytes (95 words) - 19:39, 10 April 2023
  • ....0161|1.6.0|21708|This function loads an IMG container into GTA. '''Only 2 IMG archives can be loaded into GTA''' img engineLoadIMG ( string img_file )
    1,016 bytes (123 words) - 18:32, 5 January 2024
  • This function returns the number of files an IMG file has. int engineImageGetFilesCount ( img imgArchive )
    673 bytes (77 words) - 19:30, 10 April 2023
  • {{New feature/item|4|1.6.0|21695|This function gets a file from an IMG container.}} string engineImageGetFile ( img img_file, string/number file )
    815 bytes (104 words) - 19:27, 10 April 2023
  • -- Load IMG archive local img = engineLoadIMG('worldmod.img')
    1 KB (162 words) - 10:49, 10 September 2023
  • local img = fileOpen('img.jpg') local pixels = fileRead(img, fileGetSize(img))
    1 KB (134 words) - 08:53, 8 February 2021
  • local img = fileOpen('img.jpg') local pixels = fileRead(img, fileGetSize(img))
    1 KB (133 words) - 14:19, 29 August 2023
  • local img = fileOpen('img.jpg') local pixels = fileRead(img, fileGetSize(img))
    1 KB (178 words) - 08:25, 28 November 2018
  • local img = fileOpen('img.jpg') local pixels = fileRead(img, fileGetSize(img))
    1 KB (184 words) - 08:24, 28 November 2018
  • ...feature/item|4|1.6.0|21695|This function restores changes to TXD file from IMG container.}} Returns ''true'' if [[IMG]] file was successfully restored, ''false'' otherwise.
    621 bytes (73 words) - 05:23, 21 November 2023
  • ...feature/item|4|1.6.0|21695|This function restores changes to DFF file from IMG container.}} Returns ''true'' if [[IMG]] file was successfully restored, ''false'' otherwise.
    621 bytes (73 words) - 05:20, 21 November 2023
  • local img = fileOpen('img.jpg') local pixels = fileRead(img, fileGetSize(img))
    1 KB (167 words) - 13:50, 14 October 2018
  • local img = fileOpen('img.jpg') local pixels = fileRead(img, fileGetSize(img))
    1 KB (205 words) - 14:53, 14 October 2018
  • img = dgsCreateImage(0,0,1,1,_,true,sp,tocolor(0,0,0,180)) --Create an image edit1 = dgsCreateEdit(0,0,200,100,"DGS 3D Effect Edit 1",false,img)
    1 KB (116 words) - 18:07, 9 January 2020
  • local img = dgsCreateImage(0,0,1,1,_,true,sp,tocolor(0,0,0,180)) --Create an image edit1 = dgsCreateEdit(0,0,200,100,"DGS 3D Effect Edit 1",false,img)
    1,015 bytes (120 words) - 18:08, 9 January 2020
  • local img = DGS:dgsCreateImage(0,0,1,1,_,true,sp,tocolor(0,0,0,180)) --Create an ima edit1 = DGS:dgsCreateEdit(0,0,200,100,"DGS 3D Effect Edit 1",false,img)
    1 KB (167 words) - 17:29, 24 August 2020
  • This function loads the IMG container. * '''path''': The IMG file you want to load.
    5 KB (569 words) - 04:36, 22 December 2022
  • function updateLatestPhoto(img) imgtexture = dxCreateTexture(img) -- create a new dxTexture from the image data so that we can render it usi
    4 KB (520 words) - 10:01, 26 June 2023
  • hurry.png is copied from the race resource. i.e. '''race/img/hurry.png'''
    1 KB (127 words) - 20:49, 23 September 2016
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    655 bytes (75 words) - 02:54, 3 September 2023
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    698 bytes (78 words) - 02:53, 3 September 2023
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    698 bytes (76 words) - 02:54, 3 September 2023
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    644 bytes (75 words) - 02:31, 3 September 2023
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    687 bytes (78 words) - 02:31, 3 September 2023
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    740 bytes (82 words) - 05:51, 9 October 2021
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    709 bytes (86 words) - 02:59, 3 September 2023
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    798 bytes (86 words) - 02:56, 3 September 2023
  • img = dgsCreateImage(0,0,sW/2,sH,blurbox,false)
    821 bytes (85 words) - 15:08, 5 November 2021
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    808 bytes (97 words) - 05:55, 9 October 2021
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    816 bytes (97 words) - 05:51, 9 October 2021
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    798 bytes (96 words) - 03:03, 3 September 2023
  • img = DGS:dgsCreateImage( 0.7, 0.1, 0.2, 0.1, gradient, true )
    912 bytes (99 words) - 02:43, 15 November 2023
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    1 KB (117 words) - 03:17, 3 September 2023
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    964 bytes (107 words) - 02:51, 3 September 2023
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    892 bytes (118 words) - 03:00, 3 September 2023
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    1 KB (150 words) - 07:02, 19 April 2021
  • ...eaming system''' loads data from disk into game memory. It is divided into IMG container management, threaded resource reading, conversion into engine obj ...ctors. IPL sectors are represented by the binary .ipl files inside of the .IMG container. The game loads them inside of its bounds, only when they are req
    11 KB (1,750 words) - 03:48, 22 July 2016
  • ...creases the RAM ['''not''' streaming memory!] usage. Can help with custom IMG loading speed by reducing pop-in.}}
    2 KB (206 words) - 23:30, 25 August 2023
  • ...'' загружает данные из диска в игровую память. Она разделена на управление IMG контейнером, потоковым чтением ресурсов,
    19 KB (198 words) - 15:58, 27 May 2014
  • * confirm we are not running from an img file
    6 KB (1,054 words) - 00:43, 8 November 2020
  • * IMG container management
    7 KB (1,072 words) - 03:48, 22 July 2016
  • | style="background:#f8f8f8;"| Запрет изменённого gta3.img (Для серверов не использующих [[onPlayerModInfo]]) ...ет основную реализацию [[onPlayerModInfo]] для блокировки модифицированных img файлов.
    15 KB (1,251 words) - 11:56, 18 November 2019
  • ...o the RenderWare Interface, Placeable transformation matrix management and IMG limit breaker inspired by fastman92.
    9 KB (1,456 words) - 23:06, 2 April 2017
  • |img-file-corrupt&name=%s
    13 KB (1,921 words) - 22:58, 24 June 2018
  • * IMG count extension ([https://github.com/multitheftauto/mtasa-blue/commit/1a60f
    23 KB (3,264 words) - 17:52, 4 May 2024
  • * Raw loading of GTA SA modded data & .IMG files, through distribution of pre-modded GTA install folders to fork clien
    13 KB (2,256 words) - 01:44, 25 June 2023
  • ...o date and a basic implementation of [[onPlayerModInfo]] to block modified img files. : '''Solution:''' Disallow non-standard gta3.img
    20 KB (3,156 words) - 19:38, 20 March 2022
  • :* Script support for custom IMG containers, and ability to set model flags. Thanks to TheNormalnij! :* Added support for loading custom IMG containers ([https://github.com/multitheftauto/mtasa-blue/commit/075dfeeac8
    68 KB (10,156 words) - 08:11, 30 April 2024
  • 25 KB (323 words) - 14:48, 25 June 2023