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  • {{client function}} ...otation angle returned by this function is 360º - α (where α is the actual camera rotation angle). See example to know how to deal with this.}}
    1 KB (138 words) - 17:11, 8 October 2018
  • {{Client function}} ...ere the camera actually wants to be, the camera will try to be in front of it. This function can disable that.
    1 KB (145 words) - 06:20, 20 January 2022
  • {{Client function}} ...[getCameraMatrix]], because that function is designed for fixed (scripted) camera moves.
    2 KB (209 words) - 18:42, 12 February 2021
  • {{Client function}} ...u to get the active camera view modes. This indicates at what distance the camera will follow the player or vehicle.
    1 KB (147 words) - 21:41, 23 September 2021
  • {{Client function}} ...s, allowing the camera to fly closer to the ground without passing through it, etcetera.}}
    1 KB (212 words) - 20:25, 27 November 2014
  • {{Server client function}} This function gets the position of the camera and the position of the point it is facing.
    1 KB (199 words) - 08:03, 10 October 2020
  • {{Client function hu}} ...ere the camera actually wants to be, the camera will try to be in front of it. This function can disable that.
    1 KB (196 words) - 10:31, 11 August 2019
  • {{Server client function}} ...responds to the current target of the specified player's camera (i.e. what it is following).
    2 KB (182 words) - 08:08, 10 October 2020
  • {{Server client function}} ...e camera lies, the last three are the point the camera faces (or the point it "looks at").
    4 KB (543 words) - 10:33, 11 August 2019
  • {{Client event}} ...every time GTA renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations that have to be applied re
    1 KB (197 words) - 11:06, 2 March 2014
  • {{Server client function}} ...e camera lies, the last three are the point the camera faces (or the point it "looks at").
    4 KB (543 words) - 08:29, 10 October 2020
  • {{Server client function}} This function allows you to set a player's camera to follow other elements instead. Currently supported element type is:
    3 KB (398 words) - 12:36, 8 November 2018
  • {{Client function hu}} Ez a function a [[setCameraShakeLevel]] segítségével visszaadja a camera remegési szintjét}}
    1 KB (183 words) - 15:52, 30 August 2018
  • {{Server client function}} This function allows you to move a player's camera to a specific location if it is fixed (see [[setCameraMode]]).
    1 KB (179 words) - 16:24, 13 February 2015
  • {{Server client function}} This function allows you to set a player's camera to follow other elements instead. Currently supported element type is:
    3 KB (398 words) - 18:03, 12 March 2024
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (167 words) - 17:24, 30 July 2020
  • ==Client== Now it is also possible to change the chatbox layout in the settings menu.
    4 KB (640 words) - 14:05, 26 August 2016
  • {{Client function}} ...s direction, and the camera of any occupants will also be rotated to match it. Can be used for e.g. driving on walls or upside down on ceilings.
    1 KB (207 words) - 11:29, 12 July 2017
  • <pageclass class="client"></pageclass> ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b
    3 KB (480 words) - 17:10, 20 February 2022
  • {{Client function}} ...k if an element is on the screen. Elements behind objects but still in the camera view count as being on screen.
    2 KB (205 words) - 10:25, 30 January 2022
  • {{Server client function}} ...s can be used to influence the turret's rotation, so it doesn't follow the camera. Vehicles with turrets include firetrucks and tanks.
    1 KB (170 words) - 23:23, 17 December 2014
  • ...'. The image specifically excludes the chat box and all GUI (including the client console). The result is received with the event [[onPlayerScreenShot]]. *'''maxBandwidth:''' The amount of client upload bandwidth to use (in bytes per second) when sending the image.
    4 KB (520 words) - 10:01, 26 June 2023
  • <pageclass class="client"></pageclass> ...Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]]
    2 KB (215 words) - 11:21, 9 April 2014
  • {{Server client function}} ...gPeriod:''' the period of the [[Easing|easing function]] (only some easing functions use this parameter)
    4 KB (502 words) - 17:44, 25 August 2019
  • {{Client event}} ...This event does not trigger for melee weapons. Projectile weapons or the camera will only trigger the event if fired by the local player.
    4 KB (478 words) - 03:37, 25 April 2024
  • Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID *'''Name''' is compatible with functions [[getWeaponNameFromID]], [[getWeaponIDFromName]].
    5 KB (603 words) - 22:04, 5 December 2018
  • * '''Client''' * '''Shared''': contains code shared between both the client and the server
    5 KB (671 words) - 17:37, 12 March 2020
  • {{Server client function}} It can also be used to interpolate 2D vectors or scalars by only setting some
    9 KB (1,196 words) - 00:34, 30 April 2021
  • Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID *'''Name''' is compatible with functions [[getWeaponNameFromID]], [[getWeaponIDFromName]].
    6 KB (664 words) - 11:07, 1 February 2024
  • {{Client function}} ...ment to another element, so that the first one follows the second whenever it moves.
    3 KB (388 words) - 02:18, 12 August 2022
  • '''Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID |style="background:#efefef;"|Camera
    9 KB (1,027 words) - 15:24, 17 January 2017
  • {{Server client function}} ...one element to another, so that the first one follows the second whenever it moves.
    4 KB (587 words) - 19:46, 15 April 2021
  • {{Server client function}} ...ator:''' the explosion's simulated creator, the [[player]] responsible for it.
    6 KB (763 words) - 11:44, 11 January 2024
  • | [[Image:Camera.png]] || align="left" | Camera || 43 || 367 || 36 {{RU/Weapon functions}}
    8 KB (508 words) - 13:12, 7 June 2022
  • === Client === ==== New Functions ====
    13 KB (1,667 words) - 08:55, 4 November 2017
  • ...a "resource", and they will all be unzipped and loaded by the server when it starts. To create your own resource, simply make a folder with your preferr ...folder in our case. So create a text file and name it "meta.xml", and open it with notepad.
    22 KB (3,205 words) - 05:39, 11 November 2013
  • ...n as being partly equivalent to a program running in an operating system - it can be started and stopped, and multiple resources can run at once. ...to do with scripting happens in resources, what a resource does defines if it is a gamemode, a map, or anything else. MTA comes with resources that you c
    22 KB (3,438 words) - 17:27, 9 March 2024
  • {{Client function}} ...rough" surfaces and will always behave as if the argument is set to FALSE (It will never hit).}}
    8 KB (1,061 words) - 14:44, 27 June 2020
  • * '''40''' new functions === Client ===
    17 KB (2,101 words) - 19:39, 29 December 2022
  • ...ow use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd. * You can now detect element interior or dimension change through two new client and server-side events [[onElementInteriorChange]] and [[onElementDimension
    28 KB (3,414 words) - 19:46, 16 June 2023
  • ...unctie gebruikt moet worden anders blijft het scherm zwart. Ook moet je de camera doel zetten voor oudere releases na DP2 (anders zullen de spelers alleen ma ...w any errors and warnings from this point on. Now you can start the MTA DM client, and "Quick Connect" using the IP address of your server and the port numbe
    21 KB (3,450 words) - 03:43, 10 March 2013
  • * Add new drawing functions: [[dxDrawPrimitive]] and [[dxDrawMaterialPrimitive]] * '''27''' new functions
    36 KB (4,820 words) - 20:23, 29 September 2021
  • ...also eventually drop Windows 7 and 8.x support sometime in the future, so it would be a good idea to start looking at upgrade options right now. Thank y :* Some functions expect only unsigned integers (positive numbers), and since Jan 2016 provid
    68 KB (10,156 words) - 08:11, 30 April 2024
  • ...tion ''fadeCamera'' sinon l'écran restera noir. Vous devez aussi dire à la camera de suivre le joueur grâce à la fonction 'setCameraTarget' (sinon il verra ...s joueurs sont des éléments, nous devons allez dans la rubrique '''Element functions''' où l'on pourra trouver la fonction [[getElementPosition]]. En cliquant
    24 KB (3,773 words) - 11:24, 16 February 2021
  • ...hahiye warna ap ko sirf black screen hi dikhai de gi. Is ke saath saath ap camera target bhi set karna ho ga, warna saare players sirf sky ko hi dekh paain g ...Jab se players elements hain, ham sab se pehle jump karte hain '''Element functions''' jahan par hameu pata chalta hai [[getElementPosition]] function ke baate
    22 KB (3,653 words) - 06:13, 25 October 2014