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  • To request a function or event, use [[Requested Functions and Events]]. '''Client-side scripting events can be found here: [[Client Scripting Events]]
    969 bytes (118 words) - 14:21, 10 October 2018
  • To request a function or event, use [[Requested Functions and Events]]. '''Client-side scripting events can be found here: [[Client Scripting Events]]
    799 bytes (96 words) - 05:37, 22 March 2016
  • {{RU/Client function}} bool getHeliBladeCollisionsEnabled ( vehicle theVehicle )
    2 KB (79 words) - 10:51, 16 April 2017
  • {{Server client function}} This function is used to check whether a vehicle's landing gear is down or not. Only planes can be used with this function.
    1 KB (159 words) - 06:24, 17 June 2023
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (139 words) - 05:35, 22 March 2016
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (161 words) - 11:03, 11 October 2018
  • {{Server client function}} This function is used to warp or force a ped into a vehicle. There are no animations involved when this happens.
    2 KB (220 words) - 19:02, 30 January 2022
  • The [[DFF]] class represents a RenderWare Model File (DFF) loaded by the client, which can be used to replace the model associated to a certain model ID. A Collision data can also be embedded in DFF files. At the moment, vehicle collision replacement works with DFF embedded collisions only.
    523 bytes (82 words) - 21:37, 14 April 2021
  • '''Funkcje client-side można znaleźć [[Funkcje po stronie klienta|tutaj]].''' ==Account functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • {{RU/Server client function}} ...икапа]], модель [[RU/Element/Vehicle|транспортного средства]] или модель [[RU/Element/Object|объекта]].
    3 KB (156 words) - 19:25, 6 June 2022
  • {{Server client function}} ...th for the specified [[element]]. This can be a [[player]], a [[ped]], a [[vehicle]], or an [[object]].
    1 KB (169 words) - 20:16, 11 August 2018
  • {{RU/Client function}} Эта функция проверяет если [[Element/Vehicle|поезд]] имеет цепь двигателей (перемещени
    1 KB (57 words) - 09:45, 10 August 2014
  • {{RU/Adding_Pages_to_Categories_and_Templates}} Отправляйтесь на страницу с [[RU/Modules|модулями]], если хотите получить спис
    5 KB (241 words) - 11:18, 8 June 2022
  • {{Client function}} This function checks if a [[Element/Vehicle|train]] is a chain engine (moves the rest of the chain's carriages) or not.
    1 KB (163 words) - 23:13, 2 August 2016
  • Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın. ...flı client eventlerini buradan bulabilirsiniz:[[TR/Client Taraflı Eventler|Client Script Yapma Eventleri]]
    1 KB (153 words) - 17:36, 15 November 2018
  • ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (332 words) - 16:18, 11 April 2021
  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (358 words) - 12:59, 30 April 2024
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b '''Procurando os eventos client-side? Visite a página [[Client Scripting Events|Eventos de Scripting do Cliente]].'''
    1 KB (147 words) - 23:15, 27 September 2017
  • {{Client function}} float getHelicopterRotorSpeed ( vehicle heli )
    2 KB (154 words) - 20:09, 22 April 2017
  • {{Server client function}} ...ement. This can be a player/ped skin, a pickup model, an object model or a vehicle model.
    2 KB (255 words) - 17:34, 6 June 2022
  • {{RU/Server client function}} ...ехода]], модель [[RU/Element/Vehicle|транспортного средства]] или модель [[RU/Element/Object|объекта]].
    4 KB (265 words) - 19:47, 6 June 2022
  • ...[[COL]] class represents a RenderWare Collision File (.col) loaded by the client, which can be imported into a custom model to define its collisions. ...d then load and import each of those files using the appropriate scripting functions. To split a .col file into multiple files, you can use [http://www.steve-m.
    1 KB (197 words) - 21:43, 14 April 2021
  • {{Server client function}} ...given element. This allows you to change the model of a player (or ped), a vehicle or an object.
    3 KB (359 words) - 17:36, 6 June 2022
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]
    3 KB (353 words) - 16:18, 11 April 2021
  • {{RU/Server client function}} * [[Element/Vehicle|Vehicles]]
    2 KB (87 words) - 22:47, 12 April 2021
  • {{RU/Server client function}} ...с [[RU/warpPedIntoVehicle|warpPedIntoVehicle]]. Вместо этого используйте [[RU/spawnPlayer|spawnPlayer]].}}
    6 KB (510 words) - 23:46, 5 January 2017
  • * Added functions to remove and re-add parts of the San Andreas world ==Client==
    2 KB (258 words) - 18:58, 21 February 2021
  • ...heftauto.com/wiki/RU/Main_Page]]'''Добро пожаловать в вики о модификации [[RU/Multi Theft Auto|Multi Theft Auto]] для игры Grand Theft Auto: San A ...сть какие-либо вопросы или проблемы, связанные со скриптингом, вы можете [[RU/Places_To_Chat|связаться с нами]].
    11 KB (945 words) - 19:38, 4 May 2021
  • Есть много [[RU/How you can help|способов помочь нам]] сделать MTA * [[RU/Where to buy GTASA|Где купить GTASA]]
    11 KB (831 words) - 22:27, 2 January 2022
  • ...maak MTA beter! - Maak een map, een gamemode, help door document scripting functions, schrijf example codes, maak tutorials of speel MTA en report de bugs. * [[Client_Manual|Client Manual]]
    4 KB (590 words) - 16:50, 23 January 2022
  • <pageclass class="client"></pageclass> ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b
    3 KB (480 words) - 17:10, 20 February 2022
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https:// '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
    3 KB (436 words) - 00:36, 3 January 2022
  • ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • {{RU/Server client function}} vehicle createVehicle ( int model, float x, float y, float z [, float rx, float ry,
    8 KB (656 words) - 15:10, 11 September 2021
  • {{Server client function}} <section name="Client" class="client" show="true">
    2 KB (276 words) - 11:23, 8 June 2022
  • * Added Custom Vehicle Sirens == Client ==
    7 KB (886 words) - 09:40, 29 September 2014
  • ...ote|Vehicles (and other elements) created client-side are only seen by the client that created them, aren't synced and players cannot enter them. They are es This function creates a vehicle at the specified location.
    10 KB (1,271 words) - 08:17, 4 December 2020
  • {{RU/Server client function}} Эта функция прикрепляет один [[RU/Element|элемент]] к другому, так что первый эл
    7 KB (258 words) - 19:44, 15 April 2021
  • * [[Client side scripts|클라이언트 측 스크립트]] * [[Client Scripting Functions|클라이언트 측 함수 목록]]
    7 KB (611 words) - 22:21, 2 January 2022
  • ===Client=== === Shared (''Client & Server side'') ===
    6 KB (739 words) - 19:41, 29 December 2022
  • *'''Vehicle change pickups:''' ezek a jármű nevét jelzik a pickup felett. Rögtön a ...wnpoint posX="X" posY="Y" posZ="Z" rotation="Rotation in degrees" vehicle="Vehicle ID" id="spawnpointID" [ paintjob="paintjob ID" upgrades="comma-separated li
    10 KB (1,343 words) - 11:38, 5 November 2018
  • {{BR/Nota|Os veículos (e outros elementos) criados em client-side são vistos somente pelo cliente que os criaram, não são sincronizad ...altura acima do solo. Você pode achar a altura exata com a seguinte função client-side [[getElementDistanceFromCentreOfMassToBaseOfModel]], ou você mesmo po
    10 KB (1,288 words) - 20:46, 20 June 2021
  • {{Server client function}} * [[Vehicle]]s
    4 KB (587 words) - 19:46, 15 April 2021
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] *HLSL compile errors can be viewed by typing 'debugscript 3' into the client console
    11 KB (1,232 words) - 08:47, 15 April 2021
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] *HLSL compile errors can be viewed by typing 'debugscript 3' into the client console
    11 KB (1,237 words) - 17:57, 8 April 2023
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe Next we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin
    22 KB (3,205 words) - 05:39, 11 November 2013
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe Next, we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin
    22 KB (3,459 words) - 15:00, 15 May 2024
  • ==Server & client debug logging== ...d easy way of starting a temporary server from inside the client. When the client is turned off the server will also turn off.
    18 KB (2,477 words) - 20:36, 21 February 2021
  • ...'element tree'' to store all the elements that exist on the server and the client. This is directly related to the set of running [[resources]] and their map ...elements of the resource they belong to. Thus, most elements (except for [[client]]s) exist only within resources and are also destroyed as soon as their res
    7 KB (1,039 words) - 08:12, 24 October 2022
  • ...eatures a built-in debug console that shows debug messages output from MTA functions or from scripts. Keeping it mind that you should have administrator access ==Server & client debug logging==
    18 KB (2,760 words) - 16:40, 15 April 2017
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