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  • This function allows you to retrieve the zone full name of a [[element]], This can be [[player]], [[ped]], [[object]], [[ * '''theElement''': the [[element]] to get its full zone name.
    2 KB (185 words) - 06:36, 30 October 2023
  • The [[event system#Event source|source]] of this event is the player whose zone was changed. ...function is change the label text to new zone when the player enter a new zone.
    2 KB (243 words) - 08:31, 6 November 2023
  • This function allows you to retrieve the zone name of a certain location. Returns the string of the zone name.
    2 KB (282 words) - 21:50, 29 August 2022
  • This function allows you to retrieve the zone name of an element (eg. Verdant Bluffs or Ocean Docks) *'''theElement:''' The element which you'd like to retrieve the zone name from
    1 KB (153 words) - 22:53, 1 January 2015
  • ==Zone de collision (colshape)==
    927 bytes (123 words) - 11:50, 27 July 2015
  • This example creates a radioactive zone at Missionary Hills: local zx, zy, zz = -2405.49268, -599.97339, 132.64844 -- Zone position
    1 KB (133 words) - 01:46, 26 July 2023
  • ==Zone de collision (colshape)==
    1 KB (153 words) - 19:18, 6 September 2015
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?
    2 KB (241 words) - 19:32, 17 June 2016
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box ...e ~= false ) then -- did we already have a zone?
    2 KB (253 words) - 21:28, 20 October 2016
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?
    2 KB (219 words) - 20:42, 21 February 2021
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?
    2 KB (350 words) - 20:42, 21 February 2021
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?
    3 KB (380 words) - 10:23, 10 October 2018
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?
    3 KB (391 words) - 10:29, 10 October 2018
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box ...e ~= false ) then -- did we already have a zone?
    3 KB (419 words) - 17:29, 9 October 2018
  • outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?
    4 KB (525 words) - 17:40, 9 October 2018
  • outputChatBox(getPlayerName(thePlayer).. " is in the zone!") outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource)
    2 KB (251 words) - 09:30, 6 November 2023
  • outputChatBox ( nameOfThePlayer.." entered the zone!", root, 255, 255, 109 ) outputChatBox ( nameOfThePlayer.." left the zone!", root, 255, 255, 109 )
    2 KB (282 words) - 14:06, 31 December 2022
  • outputChatBox(getPlayerName(thePlayer).. " is in the zone!") outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource)
    2 KB (288 words) - 09:18, 6 November 2023
  • outputChatBox(getPlayerName(thePlayer).. " is in the zone!") outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource)
    2 KB (320 words) - 09:29, 6 November 2023
  • outputChatBox( getPlayerName(thePlayer) .. " entered the zone!", root, 255, 255, 109 ) outputChatBox ( getPlayerName(thePlayer) .. " left the zone!", root, 255, 255, 109 )
    3 KB (318 words) - 08:58, 4 November 2020
  • outputChatBox(getPlayerName(thePlayer).. " is in the zone!") outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource)
    3 KB (393 words) - 14:29, 31 January 2024
  • outputChatBox( getPlayerName(thePlayer) .. " entered the zone!", root, 255, 255, 109 ) ...outputChatBox ( getPlayerName(thePlayer) .. " left the zone!", root, 255, 255, 109 )
    3 KB (404 words) - 08:57, 4 November 2020
  • This example code will add the current zone name in the lower left corner of the players' screens. ...me = getZoneName ( playerX, playerY, playerZ ) -- Get name of the zone the player is in.
    5 KB (692 words) - 08:15, 5 November 2023
  • La classe '''area radar''' rappresenta delle zone colorate visibili nel radar dei [[IT/Elemento/Player|player]].
    1,009 bytes (126 words) - 10:15, 15 April 2021
  • outputChatBox(getPlayerName(thePlayer).. " is in the zone!") outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource)
    3 KB (429 words) - 09:26, 6 November 2023
  • ...me = getZoneName ( playerX, playerY, playerZ ) -- Get name of the zone the player is in. -- Draw zone name text's shadow.
    5 KB (740 words) - 10:03, 27 November 2018
  • An IPL sector is a zone on the native GTA:SA world. It stores dummies, buildings and objects. Its b
    1 KB (203 words) - 15:10, 16 April 2017
  • outputChatBox( descriptor .. " is in the zone!" ) outputChatBox( descriptor .. " is in the zone!" )
    7 KB (918 words) - 09:51, 30 January 2022
  • outputChatBox( descriptor .. " is in the zone!" ) outputChatBox( descriptor .. " is in the zone!" )
    7 KB (958 words) - 10:58, 16 May 2019
  • * ZoNe: 帮助我编写维基。
    6 KB (399 words) - 13:43, 29 January 2023
  • * ZoNe: يساعد كتابة ويكي.
    5 KB (371 words) - 13:43, 29 January 2023
  • "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
    6 KB (1,090 words) - 14:13, 27 September 2022
  • * Axel, Senpai, ZoNe
    7 KB (998 words) - 12:36, 29 January 2023
  • * ZoNe: Pomaga z wiki.
    6 KB (831 words) - 20:06, 2 March 2023
  • |width="200pt"|'''!zone'''
    22 KB (2,813 words) - 22:26, 26 October 2013
  • * PC Zone | March 2006 - [http://files.mtasa.com/media/PCZone_March_2006.jpg Page 1]
    20 KB (3,052 words) - 11:12, 1 May 2022
  • ..., comme la ressource "maplimits" pour garder les joueurs dans une certaine zone ou encore "deathpickups" pour créer des pickups pour ramasser une arme.
    24 KB (3,773 words) - 11:24, 16 February 2021