Search results

Jump to navigation Jump to search
  • ...al létrehozott modellek lehetnek. Nem mutathatnak olyan modellekre, amik a GTA alap tájának részét képezik. Az objektek példái közé tartoznak az * '''model''': A létrehozandó objekt ID-je. Mivel a GTA több ezer objektumot tartalmaz, ezért ezeket nehéz leírni a wiki-ben, d
    2 KB (302 words) - 08:45, 15 April 2021
  • Sets the real-world duration of an ingame minute. The GTA default is 1000. *'''milliseconds''': the new duration of an ingame minute, accepted values 0 - 2147483647.
    873 bytes (95 words) - 23:14, 11 January 2023
  • ...rtZ:'''The start position of the 3D Line, representing a coordinate in the GTA world. .../endZ:'''The end position of the 3D Line, representing a coordinate in the GTA world.
    2 KB (246 words) - 16:35, 27 October 2022
  • ...ur when a new model is displayed for the first time. However, it can cause the new models to appear slightly later than they might have otherwise. {{Warning|Using this function with a large amounts of engineReplace* at the same time may cause loading times to be exponentially slower.}}
    2 KB (267 words) - 20:11, 23 September 2021
  • ...ction returns three floats containing the velocity (movement speeds) along the X, Y, and Z axis respectively. This means that velocity values can be posit *'''theElement''': The [[element]] you wish to retrieve the velocity of.
    2 KB (289 words) - 17:49, 25 May 2018
  • Установите MTA:SA, абсолютно не важно, какой у Вас путь к MTA и к GTA:SA. You will need the latest version of Wine.
    2 KB (215 words) - 03:06, 1 April 2016
  • ...nleash his creativity on the MTA platform. Each of these plays his role in the MTA community, and I would like to elaborate my vision on that. ...what I know of. They for once are led by the urge of the community and for the other by their own beliefs as to what is required for MTA.
    3 KB (509 words) - 22:11, 2 January 2022
  • ...ct us on [https://forum.mtasa.com/forum/83-client/ on the forums], or join the [https://mtasa.com/discord MTA Discord #help-support channel]. ...ilogy – The Definitive Edition''' ''(2021)'' is an entirely new release of the game. This version is '''not compatible''' with MTA:SA.}}
    4 KB (613 words) - 22:11, 9 February 2024
  • ...returns how many streaming node are available to allocate inside of the [[GTA:SA_Streaming_Garbage_Collection|streaming garbage collection system]]. When Returns the amount of free nodes inside the streaming garbage collector.
    940 bytes (108 words) - 08:05, 28 September 2023
  • This function resets the water of the GTA world back to its default level. [[water|Water elements]] are not affected. This example adds a command ''resetwaterlevel'' with which a player can reset the water level.
    739 bytes (79 words) - 14:30, 7 August 2016
  • ...tance at which fog appears. Keep in mind that this function doesn't change the distance of render. ...will appear. Very short or negative distances will cause graphical bugs to the players.
    982 bytes (127 words) - 10:16, 18 May 2014
  • Changes the voice of a ped. {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused with a [[Resource:Voice|
    924 bytes (119 words) - 20:43, 15 December 2021
  • [[Dgs|DGS]] Properties is always used to change the gui style and make it more fantastic. This page shows the properties of dgs-dx3dimage that you could use.
    5 KB (695 words) - 06:06, 9 December 2021
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (378 words) - 21:48, 7 December 2021
  • ...ou how long an ingame minute takes in real-world milliseconds. The default GTA value is 1000. Returns the number of real-world milliseconds that go in an ingame minute.
    599 bytes (68 words) - 09:32, 12 July 2017
  • Ez a funkció lejátsza a hangokat a GTA nagy hangkonténeréből. {{Warning_hu|Sok játékos használja a GTA:SA-t (különösen a kalóz) verzióit, amelyeknek nulla hangfájljai vanna
    3 KB (428 words) - 01:24, 18 August 2021
  • This function sets the current GTA time to the given time. *'''hour''': The hour of the new time (range 0-23).
    1 KB (151 words) - 07:46, 4 November 2020
  • ...particular control. Controls are those that affect GTA. If you wish to get the state of another key, use [[bindKey]] and a command function. ...ccuracy (and also increased bandwidth usage) use bindKey instead to bind a GTA control name to a function.
    3 KB (338 words) - 00:00, 30 April 2024
  • ...xels, depending on whether they are closer to the screen or not. Otherwise the original rendering method is used which does not use two-pass depth layer r This snippet should fix many annoying alpha issues on the main GTA:SA world.
    1 KB (138 words) - 09:36, 11 December 2013
  • [[Dgs|DGS]] Properties is always used to change the gui style and make it more fantastic. This page shows the properties of dgs-dx3dtext that you could use.
    5 KB (813 words) - 06:49, 9 December 2021
  • ...page shows a list of commands and cvars that are accessable ingame through the console (F8). ;help:Prints useful information to the console
    2 KB (309 words) - 15:57, 24 July 2018
  • ...represents invisible collision detection shapes that can be created in the GTA world. Collision shapes are typically used to detect physical entities movi The element type for this class is '''colshape'''.
    2 KB (184 words) - 09:58, 15 April 2021
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (433 words) - 17:16, 26 October 2018
  • This function returns the current value of an internal GTA:SA rendering property. Use this function for management or debugging purpos *'''theElement''': the element to change a render property of
    809 bytes (92 words) - 19:16, 9 April 2014
  • This function enables or disables the rendering and streaming of world instances. World instances are IPL sectors This snippet clears the entire GTA:SA world of native entities and increases engine performance.
    858 bytes (97 words) - 08:07, 28 September 2023
  • {{Historical|For the up to date F.A.Q that applies to MTA:SA (Deathmatch) >1.x.x go [[Known Issu A: See the [[MTA:SA_Race_Known_Issues|Know Issues]] page.
    4 KB (639 words) - 10:48, 15 January 2012
  • ...t a later date once the team have fully synchronised shooting and balanced the gameplay. ...roves stability and means that custom SCM files do not have to be moved to the game's directory when it is started.
    2 KB (351 words) - 10:40, 9 December 2021
  • * ''TheElement'': The element you want to draw the text on it. * ''text'': The text you want.
    4 KB (566 words) - 22:13, 23 May 2020
  • The marker class represents colored, 3D shapes in the GTA world. There are several types of markers, including cylinders and checkpoi The element type of this class is '''"marker"'''.
    1 KB (164 words) - 09:51, 15 April 2021
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (439 words) - 21:11, 23 September 2021
  • *'''model:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]]. *'''x, y, z:''' position vector on the GTA:SA world
    860 bytes (114 words) - 20:14, 17 December 2013
  • * ''TheElement'': The element you want to draw the image on it. * ''Image'': The image you want. Use [[dxCreateTexture]] to create it.
    4 KB (593 words) - 16:18, 21 July 2023
  • ...r HUD textures using [[Element/Shader|shaders]] before they are drawn onto the screen. The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (125 words) - 11:10, 25 June 2012
  • ...odel info. The reference count describes how often a model info is used by the game (including MTA). ...model reference count if '''modelIndex''' is a valid model info index and the model info that it points to is allocated, '''false''' otherwise.
    1 KB (134 words) - 08:07, 28 September 2023
  • ...lists are sure to be intact: the rendering lists are cleared at the end of the frame. ...to invalid pointers, the entities are deleted at the end of the frame when the rendering lists are cleared.
    1 KB (172 words) - 09:07, 11 December 2013
  • * '''modelID''': ID of the model you want to get flags. Returns ''int'' with model flags in GTA format, throws an error otherwise.
    452 bytes (54 words) - 19:12, 16 April 2023
  • {{Added feature/item|1.6.1|1.6.0|21874|Resets the voice of a ped to a default one.}} {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused with a [[Resource:Voice|
    881 bytes (106 words) - 17:24, 21 October 2023
  • The searchlight class represents special spotlights in the GTA world. They are different to common spotlights because their visual effects The element type of this class is '''"searchlight"'''.}}
    1 KB (198 words) - 18:44, 15 April 2021
  • The searchlight class represents special spotlights in the GTA world. They are different to common spotlights because their visual effects The element type of this class is '''"searchlight"'''.}}
    1 KB (198 words) - 18:45, 15 April 2021
  • ...the contents of a pick-up truck and the varying types of a motor bike. For the default variant list see: [[Vehicle variants]]. *'''theVehicle:''' The [[vehicle]] that you want to get the variant of.
    1 KB (177 words) - 12:43, 19 September 2021
  • ...oying resources from game instances. This limit can be adjusted by setting the video memory setting in your MTA video settings. [[File:chillahad_farclip.png|200px|thumb|right|Full potencial of GTA:SA streaming.]]
    4 KB (596 words) - 09:53, 29 October 2020
  • Ez a funkció lejátszik egy hangot a GTA világban a nagy GTA hangkonténerből.. {{Warning_hu|Sok játékos használja a GTA:SA-t (különösen a kalóz) verzióit, amelyeknek nulla hangfájljai vanna
    3 KB (564 words) - 01:34, 18 August 2021
  • This function returns a table containing the valid (drivable) vehicles for GTA:SA<br/> Returns a table with the MTA vehicle models.
    969 bytes (105 words) - 21:25, 31 July 2018
  • The word "ped" is short for "pedestrian" and describes any person in GTA, be it a player or an NPC character. (And even though "pedestrian" doesn't ...other ped functions work on both players and NPC's as they're pretty much the same thing to San Andreas.
    1 KB (185 words) - 20:18, 14 April 2021
  • ...ble for the CPU load caused by the Streaming system. Lower values decrease the probability of lag-spikes that happen when loading big resources (such as T ...licer is assigned its own fiber, the execution time may be a multiplied by the amount of slicers (internally only).
    2 KB (180 words) - 20:15, 12 December 2013
  • This function disables or enables the ambient sounds played by GTA in most interiors, like restaurants, casinos, clubs, houses, etc. *'''enabled:''' set to ''true'' to enable the interior ambient sounds, ''false'' to disable them. By default they're enab
    1 KB (126 words) - 08:49, 15 June 2014
  • ...heft Auto: San Andreas, first make sure that there are no modifications to GTA:SA installed. These will conflict with MTA. If you would like to keep your ...g the game in single player. Note that if you are running single player on the absolute minimum requirements, you will experience slowdowns in MTA as it t
    13 KB (2,161 words) - 07:03, 15 June 2023
  • ...egy screen source-ot, amely egy speciális [[texture|textúra]] típus, ami a GTA által kirajzolt képet tartalmazza. ...yScreenSource ) -- Capture the current screen output from GTA
    2 KB (208 words) - 17:57, 17 October 2018
  • This function is used to get the element a [[player]] is currently targeting. *'''thePlayer:''' The [[player]] whose target you want to retrieve.
    1 KB (169 words) - 11:02, 26 June 2014
  • This function is used to get the element a [[ped]] is currently targeting. *'''thePed:''' The [[ped]] whose target you want to retrieve.
    1 KB (179 words) - 07:08, 8 May 2017
View ( | ) (20 | 50 | 100 | 250 | 500)