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- {{Note|El '''player''' quien clickeo el elemento siempre será [[localPlayer]].}} {{Note|Si usted desea saber más sobre triggers... Mire [[addEventHandler]]}}349 bytes (44 words) - 18:03, 10 July 2022
- {{Note|Moved to https://github.com/multitheftauto/mtasa-blue/wiki/CAccountPassword84 bytes (10 words) - 19:35, 19 May 2019
- {{Note|Wielokrotne łączenie i rozłączanie może mieć wpływ na wydajność se {{Note|Jeśli używasz MySQL 8 lub nowszego, dodaj tą linię do mysqld.cnf '''<no601 bytes (90 words) - 15:16, 6 December 2020
- * '''"container_drag"''' // drag container cursor (note: not in use) * '''"segment_moving"''' // segment moving cursor (note: not in use)1 KB (153 words) - 17:16, 21 November 2018
- {{Note|The function will return ''false'' server-side if far clip distance has not {{Note|Default far clip distance value is 800.}}739 bytes (89 words) - 14:07, 6 January 2022
- {{Note|Please note the loading order that is used in the examples as other orders can cause co {{Note|Collision libraries (.col files containing multiple collision models) are n1 KB (182 words) - 21:35, 29 April 2024
- ==Note==1 KB (215 words) - 17:16, 21 November 2018
- {{Note|The function will not reset far clip distance client-side, unless it is rel {{Note|The function will reset the far clip distance to ''false'' server-side, as878 bytes (103 words) - 13:14, 3 August 2014
- {{Note|This event works only with weapons which have enabled bullet sync.}} ...which was hit by a shot. Currently this can be only another [[player]]. '''Note: hitElement could be incorrect and should not be relied upon.'''1 KB (183 words) - 03:03, 27 September 2018
- {{Note|Using attachElements with the camera and the main player can interfere with {{Note|Using setElementPosition/Rotation/Matrix on the camera element will automat914 bytes (107 words) - 21:57, 9 October 2020
- The event is triggered when the whitelist has changed. Note that this event is only triggered if the request window was confirmed by ac {{Note|Attaching the event to a webbrowser won't work. Attach it to the root eleme1,017 bytes (120 words) - 19:24, 19 September 2018
- {{Important Note|The client-side version of this function can only be used on client-created {{Note|This function does not change when an element will be destroyed - Elements2 KB (316 words) - 13:51, 6 August 2016
- {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o2 KB (261 words) - 05:21, 2 June 2024
- {{Note| Returns an integer between '''25''' and '''32767''' (refer to the note above) of the maximum FPS that players can run their game at.1 KB (141 words) - 22:03, 22 May 2023
- __NOTOC__{{Note|Please note the loading order that is used in the example as other orders can cause col {{Note|Collision libraries (.col files containing multiple collision models) are n1 KB (216 words) - 15:02, 1 May 2024
- {{Note| attachElements استخدام هذا الفنكشن مع الكاميرا {{Note| [[setCameraTarget]] سوف يمسح اوتوماتيكياً هدف setEle1 KB (45 words) - 19:56, 1 March 2017
- {{Note|Vehicles that are collisionless and have a driver will cause bugs.}} {{Note|Enabling a players collisions when they're inside a vehicle will cause bugs2 KB (214 words) - 16:27, 20 January 2020
- {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m2 KB (229 words) - 15:27, 26 August 2018
- {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m2 KB (230 words) - 09:23, 10 October 2020
- {{Important Note|You can not use this function to draw vehicles and ped}} {{Important Note|This function doesn't obey any streaming limits, you can draw as many model2 KB (219 words) - 03:08, 17 October 2023