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- ...ed by either server or client side scripting. This class is created when a client or server script creates it and it is destroyed in the same way. The element type of this class is '''"xmlnode"'''.356 bytes (54 words) - 23:15, 12 September 2007
- A name, state, root element, base directory path are associated to a [[resource]], among other attribut ==Related scripting functions==341 bytes (44 words) - 18:01, 14 December 2018
- A hangelemeket még más [[Template:Client audio functions hu|kliens audió függvények]] használatával is manipulálhatja. ==Related scripting functions==915 bytes (144 words) - 22:03, 14 April 2021
- ...buttons in MTA's GUI system. It's only functionality is to detect whether client has clicked it. The element type of this class is '''"gui-button"'''.391 bytes (58 words) - 17:40, 14 April 2021
- The element type of this class is '''"gui-window"'''. ==Related scripting functions==481 bytes (75 words) - 19:10, 14 April 2021
- ...ss that can represent almost all in-game [[entity|entities]]. The built-in element types are: Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m1 KB (180 words) - 08:12, 24 October 2022
- {{Client event}} This event is triggered when an element (like a player or vehicle) enters a collision shape.1 KB (118 words) - 19:55, 21 July 2016
- {{Client event}} This event is triggered when an element (like a player or vehicle) leaves a collision shape.1 KB (118 words) - 19:59, 21 July 2016
- ==Related scripting functions== ===Client===411 bytes (61 words) - 21:34, 14 April 2021
- {{Client event}} This event is triggered when a physical [[element]] leaves a [[colshape]].1 KB (125 words) - 22:17, 2 April 2018
- Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m ...or some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common operations.1 KB (191 words) - 19:53, 14 April 2021
- {{Client event}} This event is triggered each time the user moves a GUI element.553 bytes (72 words) - 14:31, 20 May 2018
- {{Client event}} ...resource is stopping. It is also triggered when a children element of this element is destroyed. It is not triggered on a player when they quit.933 bytes (127 words) - 08:59, 8 June 2024
- The element type of this class is '''"gui-checkbox"'''. ==Related scripting functions==377 bytes (53 words) - 18:00, 14 April 2021
- ...class represents GUI tabs in MTA's GUI system. These highly rely on GUI [[Element/GUI/Tab panel|tab panels]] as they only can be created to them. The element type of this class is '''"gui-tab"'''.425 bytes (70 words) - 19:03, 14 April 2021
- ...ersonaggi controllati dai client. Un oggetto ''player'' è creato quando un client si connette al server e viene distrutto quando si disconnette. I player non ===Client===603 bytes (80 words) - 20:11, 14 April 2021
- {{Client event}} ...'s [[element data|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].1 KB (166 words) - 12:28, 8 October 2018
- The element type of this class is '''"gui-combobox"'''. ==Related scripting functions==409 bytes (60 words) - 18:05, 14 April 2021
- ...em Clienten kontrolliert werden. Ein Spielerobjekt wird erstellt, wenn ein Client eine Verbindung zum Server aufbaut und wird zerstört, wenn dieser die Verb ===Client===662 bytes (85 words) - 20:10, 14 April 2021
- ...em. These can be checked or unchecked and work quite similiar as the GUI [[Element/GUI/Checkbox|checkboxes]]. The element type of this class is '''"gui-radiobutton"'''.476 bytes (70 words) - 18:28, 14 April 2021