Search results

Jump to navigation Jump to search
  • {{Server client function}} * For players/peds: A GTASA player model (skin) ID. See [[Character Skins]].
    2 KB (255 words) - 17:34, 6 June 2022
  • This script provides several functions and events to allow other resources to see and control the zombies server option allows you to choose between allowing zombies to spawn anywhere, onl
    4 KB (677 words) - 08:58, 24 December 2022
  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (315 words) - 07:03, 12 July 2014
  • {{Server event}} ...s. The relevant anti-cheat code has to be disabled (or not enabled) in the server [[Mtaserver.conf#disableac|mtaserver.conf]] to be of use here.
    4 KB (540 words) - 23:43, 10 May 2019
  • {{New feature/item|3.0161|1.6.0|22195|Added also as a server-side function. Previously only available as a client-side function.}} ...ver and sends them to hell, or you could kick them if you trigger a server event which does that.
    2 KB (197 words) - 08:34, 9 September 2023
  • {{Server function}} *'''key:''' The key you're checking. See [[Key names]] for a list of valid key names.
    1 KB (190 words) - 22:36, 21 June 2019
  • {{RU/Server event}} [[RU/Event system|Источником]] этого события является к
    4 KB (135 words) - 18:42, 5 December 2017
  • {{Server function}} This function will kick the specified player from the server.
    2 KB (220 words) - 00:17, 7 March 2021
  • {{Server function}} addEventHandler("onPlayerLogin", getRootElement(), outputOnLogin) --add an event handler
    1 KB (133 words) - 17:09, 12 April 2021
  • {{Server function}} This outputs a line of text to the server's log. This could be useful for debugging.
    3 KB (300 words) - 08:22, 4 November 2020
  • {{Server function}} addEventHandler("onPlayerLogin", root, outputOnLogin) --add an event handler
    1 KB (135 words) - 17:13, 12 April 2021
  • {{Server client function}} <section name="Server" class="server" show="true">
    1 KB (130 words) - 14:25, 27 April 2021
  • ...o resourceRoot here, and setting the matching event handler's 'attachedTo' also to resourceRoot.}}-->__NOTOC__ ...his is the primary means of passing information between the client and the server. Servers have a similar [[triggerClientEvent]] function that can do the rev
    10 KB (1,405 words) - 22:38, 29 April 2024
  • ...eam) which means you are running an insecure system. Multi Theft Auto will also eventually drop Windows 7 and 8.x support sometime in the future, so it wou * '''0''' new event
    4 KB (524 words) - 11:51, 25 June 2023
  • {{Server client function}} -- add an event handler for when the vehicle blows up
    2 KB (245 words) - 13:49, 6 August 2016
  • * Improved CEF handling in the event of missing files * Fixed Linux server basic backup missing some files
    3 KB (325 words) - 19:42, 29 December 2022
  • ...triggers the public event, pumEvent_PowerupCreated on both the client and server. <section name="Server" class="both" show="true">
    1 KB (161 words) - 20:57, 23 January 2012
  • {{Server event}} ...oyed by [[destroyElement]] or when the creator resource is stopping. It is also triggered when a parent element of this element is destroyed.
    3 KB (408 words) - 02:56, 27 September 2018
  • {{Server client function}} <section show="true" name="Server" class="server">
    1 KB (133 words) - 09:57, 15 December 2023
  • {{RU/Server event}} [[RU/Event system#Источник|Источником]] этого события я
    4 KB (196 words) - 17:10, 4 December 2017
View ( | ) (20 | 50 | 100 | 250 | 500)