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- {{Server client function}} * For players/peds: A GTASA player model (skin) ID. See [[Character Skins]].2 KB (255 words) - 17:34, 6 June 2022
- This script provides several functions and events to allow other resources to see and control the zombies server option allows you to choose between allowing zombies to spawn anywhere, onl4 KB (677 words) - 08:58, 24 December 2022
- {{Server client function}} <section name="Server" class="server" show="true">2 KB (315 words) - 07:03, 12 July 2014
- {{Server event}} ...s. The relevant anti-cheat code has to be disabled (or not enabled) in the server [[Mtaserver.conf#disableac|mtaserver.conf]] to be of use here.4 KB (540 words) - 23:43, 10 May 2019
- {{New feature/item|3.0161|1.6.0|22195|Added also as a server-side function. Previously only available as a client-side function.}} ...ver and sends them to hell, or you could kick them if you trigger a server event which does that.2 KB (197 words) - 08:34, 9 September 2023
- {{Server function}} *'''key:''' The key you're checking. See [[Key names]] for a list of valid key names.1 KB (190 words) - 22:36, 21 June 2019
- {{RU/Server event}} [[RU/Event system|Источником]] этого события является к4 KB (135 words) - 18:42, 5 December 2017
- {{Server function}} This function will kick the specified player from the server.2 KB (220 words) - 00:17, 7 March 2021
- {{Server function}} addEventHandler("onPlayerLogin", getRootElement(), outputOnLogin) --add an event handler1 KB (133 words) - 17:09, 12 April 2021
- {{Server function}} This outputs a line of text to the server's log. This could be useful for debugging.3 KB (300 words) - 08:22, 4 November 2020
- {{Server function}} addEventHandler("onPlayerLogin", root, outputOnLogin) --add an event handler1 KB (135 words) - 17:13, 12 April 2021
- {{Server client function}} <section name="Server" class="server" show="true">1 KB (130 words) - 14:25, 27 April 2021
- ...o resourceRoot here, and setting the matching event handler's 'attachedTo' also to resourceRoot.}}-->__NOTOC__ ...his is the primary means of passing information between the client and the server. Servers have a similar [[triggerClientEvent]] function that can do the rev10 KB (1,405 words) - 22:38, 29 April 2024
- ...eam) which means you are running an insecure system. Multi Theft Auto will also eventually drop Windows 7 and 8.x support sometime in the future, so it wou * '''0''' new event4 KB (524 words) - 11:51, 25 June 2023
- {{Server client function}} -- add an event handler for when the vehicle blows up2 KB (245 words) - 13:49, 6 August 2016
- * Improved CEF handling in the event of missing files * Fixed Linux server basic backup missing some files3 KB (325 words) - 19:42, 29 December 2022
- ...triggers the public event, pumEvent_PowerupCreated on both the client and server. <section name="Server" class="both" show="true">1 KB (161 words) - 20:57, 23 January 2012
- {{Server event}} ...oyed by [[destroyElement]] or when the creator resource is stopping. It is also triggered when a parent element of this element is destroyed.3 KB (408 words) - 02:56, 27 September 2018
- {{Server client function}} <section show="true" name="Server" class="server">1 KB (133 words) - 09:57, 15 December 2023
- {{RU/Server event}} [[RU/Event system#Источник|Источником]] этого события я4 KB (196 words) - 17:10, 4 December 2017