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  • {{Client event}} This event is triggered each time the user switch from GUI tab.
    2 KB (234 words) - 17:42, 16 June 2021
  • {{Client event}} ...yet. For live streams, this just means the stream will start playing. This event will also trigger when, for some reason, the streaming failed.
    2 KB (228 words) - 23:56, 20 November 2018
  • Client side scripts are scripts that run inside the deathmatch mod client side. This means that the game has access to more information about the gam This is useful for things that need to be done client side, such as visual effects, creation and manipulation of GUI elements.
    2 KB (285 words) - 14:45, 24 October 2018
  • {{Client function}} This function removing handled Custom Widget event.
    1 KB (145 words) - 15:37, 5 September 2018
  • Client side scripts are scripts that run inside the deathmatch mod client side. This means that the game has access to more information about the gam This is useful for things that need to be done client side, such as visual effects, creation and manipulation of GUI elements.
    2 KB (278 words) - 16:16, 26 December 2012
  • {{Client event}} This event is triggered whenever a player, including those remote, dies.
    2 KB (226 words) - 21:03, 15 July 2024
  • {{Client event}} This event triggers when a [[Element/Weapon|custom weapon]] fires a shot.
    2 KB (233 words) - 17:30, 12 April 2019
  • {{Server client function}} ...to a player when they walk over a pickup, by canceling the [[onPickupUse]] event.
    2 KB (276 words) - 11:23, 8 June 2022
  • {{Client event}} This event is fired when the user clicks certain mouse button on a GUI element.
    2 KB (216 words) - 12:46, 2 April 2023
  • {{Client event}} This event triggers when a [[Element/Weapon|custom weapon]] fires a shot.
    2 KB (234 words) - 11:06, 11 October 2018
  • {{Server event}} ...'' changes. This means [[giveWeapon]] and [[takeWeapon]] will trigger this event if the equipped slot is forced to change.
    1 KB (180 words) - 09:44, 16 November 2023
  • {{Client event}} This event happens when any dgs-element clicked
    2 KB (261 words) - 05:21, 2 June 2024
  • {{Client event}} This event is triggered when a dgs element stops the aninimation which was started by
    1 KB (174 words) - 10:00, 6 June 2020
  • {{Client event}} {{Added feature/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has exited a [[vehicle]].}}
    1,002 bytes (119 words) - 21:02, 23 September 2021
  • {{Server event}} ...'s [[element data|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    2 KB (332 words) - 18:17, 7 June 2023
  • {{Client event}} ...treamable, such as players, peds, vehicles, objects and markers. When this event is triggered, that element is guaranteed to be physically created as a GTA
    2 KB (359 words) - 03:51, 22 January 2023
  • <pageclass class="client"></pageclass> ...unu(Deathmatch) oyun moduna uygun olan '''client-taraflı''' script yapma [[event]]lerini içerir.
    1 KB (168 words) - 23:44, 12 May 2017
  • {{Client event}} This event is fired when the user releases his mouse button when on top of a GUI eleme
    2 KB (225 words) - 00:39, 12 April 2023
  • {{Client event}} ...as appose to GUI for which [[onClientGUIDoubleClick]] is to be used. This event allows detection of click positions of the 3D world.
    2 KB (253 words) - 14:28, 20 May 2018
  • {{Client event}} This event is triggered each time a GUI element gains input focus (mainly useful for w
    2 KB (230 words) - 14:30, 20 May 2018
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