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  • ...urrent health for the specified [[element]]. This can be a [[player]], a [[ped]], a [[vehicle]], or an [[object]]. {{Element functions}}
    1 KB (169 words) - 20:16, 11 August 2018
  • *[[Ped]] {{Client element functions}}
    2 KB (208 words) - 21:31, 7 October 2022
  • ''Note: does not include small ID lists related to specific functions or IDs created by MTA'' *[[Ped voices]]
    1 KB (183 words) - 07:20, 1 January 2022
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * Finish documentation for [[:Category:Incomplete|Incomplete functions]].
    8 KB (1,144 words) - 10:50, 3 June 2024
  • if (not isElement(t_Data.ped) or (getElementHealth(t_Data.ped) == 0)) then local t_PedPos = {getElementPosition(t_Data.ped)}
    6 KB (815 words) - 14:00, 27 June 2020
  • 4 KB (265 words) - 19:47, 6 June 2022
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * Finish documentation for [[:Category:Incomplete|Incomplete functions]].
    8 KB (1,146 words) - 20:22, 14 April 2018
  • ...waiting for custom map objects to load status. It can be a [[vehicle]], [[ped]] or [[player]]. {{Element functions}}
    1 KB (183 words) - 22:14, 8 August 2018
  • ...ha (transparencia) de un determinado [[element]]. Puede ser: [[player]], [[ped]], [[object]] o [[vehicle]]. {{Element functions}}
    2 KB (195 words) - 19:28, 24 June 2014
  • This function creates a [[shader]] element that can be used in the dxDraw functions. Successful shader creation is not guaranteed unless the [[shader|Effect Fi ...float maxDistance = 0, bool layered = false, string elementTypes = "world,ped,vehicle,object,other,all" ] )
    8 KB (1,035 words) - 23:18, 8 February 2023
  • ...e of a control for the local player. To change the analog controls for a [[ped]], please use [[setPedAnalogControlState]]. {{Client input functions}}
    2 KB (207 words) - 21:06, 23 September 2021
  • ===Camera functions=== The [[Server_Scripting_Functions#Camera_functions|Camera Functions]] have been completely overhauled.
    4 KB (640 words) - 14:05, 26 August 2016
  • {{Ped functions}}
    2 KB (238 words) - 19:59, 6 June 2022
  • Returns the model ID of a given element. This can be a player/ped skin, a pickup model, an object model or a vehicle model. {{Element functions}}
    2 KB (255 words) - 17:34, 6 June 2022
  • This class allows you to handle matrixes without using MTA's OOP functions<br/> This class is called POP because it doesn't use any OOP functions while keeping Lua's class structure.
    3 KB (357 words) - 12:56, 14 February 2024
  • ...r a command, for which using getTickCount is better than the regular timer functions. if skin and skin <= 99999 then -- what do we know about dynamic ped ID range?
    3 KB (325 words) - 11:54, 12 September 2021
  • ...s, and you'll probably understand the last word the most. OOP is where all functions relating to a single instance are called on that instance, an instance bein You probably think everything you can create and pass to functions are elements. A vehicle is an element. A player is an element. Anything tha
    9 KB (1,385 words) - 05:52, 6 November 2023
  • === Scripting: New functions === * Added flags (1 ignorecase; 2 multiline; 4 dotall; 8 extented) to preg functions
    8 KB (1,090 words) - 16:07, 7 September 2018
  • * Client - Deathmatch: Where MTA makes all it's functions and events do stuff. ...calls to the game so each element will have a game_sa class like Vehicle, Ped, Object etc.
    5 KB (671 words) - 17:37, 12 March 2020
  • ===Camera functions=== The [[Server_Scripting_Functions#Camera_functions|Camera Functions]] have been completely overhauled.
    4 KB (637 words) - 21:20, 14 June 2021
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