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- *[[Ped]] {{Client element functions}}2 KB (208 words) - 21:31, 7 October 2022
- ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * Finish documentation for [[:Category:Incomplete|Incomplete functions]].8 KB (1,140 words) - 17:36, 13 October 2024
- ''Note: does not include small ID lists related to specific functions or IDs created by MTA'' *[[Ped voices]]1 KB (188 words) - 19:10, 4 October 2024
- if (not isElement(t_Data.ped) or (getElementHealth(t_Data.ped) == 0)) then local t_PedPos = {getElementPosition(t_Data.ped)}6 KB (815 words) - 14:00, 27 June 2020
- 4 KB (265 words) - 19:47, 6 June 2022
- ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * Finish documentation for [[:Category:Incomplete|Incomplete functions]].8 KB (1,146 words) - 20:22, 14 April 2018
- ...waiting for custom map objects to load status. It can be a [[vehicle]], [[ped]] or [[player]]. {{Element functions}}1 KB (183 words) - 22:14, 8 August 2018
- ...ha (transparencia) de un determinado [[element]]. Puede ser: [[player]], [[ped]], [[object]] o [[vehicle]]. {{Element functions}}2 KB (195 words) - 19:28, 24 June 2014
- This function creates a [[shader]] element that can be used in the dxDraw functions. Successful shader creation is not guaranteed unless the [[shader|Effect Fi ...float maxDistance = 0, bool layered = false, string elementTypes = "world,ped,vehicle,object,other,all" ] )8 KB (1,035 words) - 23:18, 8 February 2023
- ...e of a control for the local player. To change the analog controls for a [[ped]], please use [[setPedAnalogControlState]]. {{Client input functions}}2 KB (207 words) - 21:06, 23 September 2021
- ===Camera functions=== The [[Server_Scripting_Functions#Camera_functions|Camera Functions]] have been completely overhauled.4 KB (640 words) - 14:05, 26 August 2016
- {{Ped functions}}2 KB (238 words) - 19:59, 6 June 2022
- Returns the model ID of a given element. This can be a player/ped skin, a pickup model, an object model or a vehicle model. {{Element functions}}2 KB (255 words) - 17:34, 6 June 2022
- This class allows you to handle matrixes without using MTA's OOP functions<br/> This class is called POP because it doesn't use any OOP functions while keeping Lua's class structure.3 KB (357 words) - 12:56, 14 February 2024
- {{Important Note|You can not use this function to draw vehicles and ped}} ...elp of [[engineStreamingRequestModel]] and [[engineStreamingReleaseModel]] functions.2 KB (244 words) - 12:37, 5 September 2024
- ...r a command, for which using getTickCount is better than the regular timer functions. if skin and skin <= 99999 then -- what do we know about dynamic ped ID range?3 KB (325 words) - 11:54, 12 September 2021
- ...s, and you'll probably understand the last word the most. OOP is where all functions relating to a single instance are called on that instance, an instance bein You probably think everything you can create and pass to functions are elements. A vehicle is an element. A player is an element. Anything tha9 KB (1,385 words) - 05:52, 6 November 2023
- === Scripting: New functions === * Added flags (1 ignorecase; 2 multiline; 4 dotall; 8 extented) to preg functions8 KB (1,090 words) - 16:07, 7 September 2018
- * Client - Deathmatch: Where MTA makes all it's functions and events do stuff. ...calls to the game so each element will have a game_sa class like Vehicle, Ped, Object etc.5 KB (671 words) - 17:37, 12 March 2020
- ===Camera functions=== The [[Server_Scripting_Functions#Camera_functions|Camera Functions]] have been completely overhauled.4 KB (637 words) - 21:20, 14 June 2021