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  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (241 words) - 19:32, 17 June 2016
  • {{Server client function}} -- Set up event and command handlers
    2 KB (240 words) - 16:17, 13 February 2015
  • {{Server client function}} <section name="Server Example: return a sample file from a XML file" class="server" show="true">
    5 KB (656 words) - 20:50, 12 May 2019
  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (253 words) - 21:28, 20 October 2016
  • {{Server function}} addEventHandler ( "onPlayerSpawn", root, giveWeaponsOnSpawn ) -- attach the event handler
    3 KB (363 words) - 22:39, 6 September 2024
  • outputChatBox ( thePlayerName..' is a player in the server!' ) --- Add the event handler of the function !
    2 KB (277 words) - 12:11, 22 March 2013
  • {{Server client function}} <section show="true" name="Server" class="server">
    2 KB (318 words) - 07:58, 4 November 2020
  • {{Server client function}} <section name="Server" class="server" show="true">
    3 KB (475 words) - 19:32, 21 May 2023
  • ...ll make a simple rules window, with an accept button and a list of all the server rules & information. If you are not, browse to /Your MTA Server/mods/deathmatch/resources/myserver/ directory, and create a folder named "c
    16 KB (2,477 words) - 13:47, 8 November 2018
  • {{Server client function}} {{Note|You can also retrieve the name of other methods of death, such as Fall and Rammed.}}
    2 KB (299 words) - 10:19, 30 January 2022
  • If you are not, browse to /Your MTA Server/mods/deathmatch/resources/myserver/ directory, and create a folder named "c -- also note the final argument "true"
    12 KB (1,771 words) - 22:21, 5 November 2018
  • {{Server client function}} ...string "skip" from the callback function will cause the original function/event to be skipped
    5 KB (481 words) - 23:48, 7 August 2020
  • ...we will be replacing it with a GUI alternative in this tutorial)''. We'll also take a look at client-side scripting. All the GUI must be made client-side. It is also a good practice to keep all the client scripts in a separate folder.
    16 KB (2,493 words) - 17:19, 20 June 2024
  • <section name="Server- and/or clientside Script" class="both" show="true"> <section name="Server" class="server" show="true">
    3 KB (345 words) - 23:47, 7 June 2024
  • We will be using serverside keycodes, with some client - server interaction to verify the codes and report the outcome. As you can see, the keypad consists of 10 numerical keys (0-9), two character keys (* and
    16 KB (2,326 words) - 12:03, 26 November 2018
  • {{Server client function}} This function creates a collision polygon. See [http://en.wikipedia.org/wiki/Polygon Wikipedia] for a definition of a poly
    7 KB (918 words) - 09:51, 30 January 2022
  • {{Server function}} ...f just "money", as the player may be participating in other gametypes that also save his money amount to his account. If both gametypes would use "money" a
    3 KB (265 words) - 20:04, 11 April 2021
  • ...t all the components are attached to the window and will move with it, but also that any changes done to the parent window will be applied down the tree to ..., and show them to the player later when needed. Therefore, we'll write an event handler for "[[onClientResourceStart]]" to create the window:
    16 KB (2,457 words) - 12:11, 16 January 2022
  • ...lease] from GitHub and drop the '''dxlib''' folder from the .zip into your server's '''resources''' folder. Start the '''dxlib''' resource and ensure it loads correctly (you should see some output in debugscript).
    3 KB (408 words) - 20:46, 18 April 2020
  • server/mods/deathmatch/resources/ ...Each file is a "resource", and they will all be unzipped and loaded by the server when it starts. To create your own resource, simply make a folder with your
    22 KB (3,205 words) - 05:39, 11 November 2013
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