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  • * [[Useful_Functions|Useful functions]] **[http://www.lua.org/manual/5.1/#index Internal Lua functions reference]
    10 KB (936 words) - 00:37, 13 August 2023
  • * [[HU/Client Scripting Functions|Kliens-oldali függvények]] * [[HU/Server Scripting Functions|Szerver-oldali függvények]]
    8 KB (1,335 words) - 22:25, 2 January 2022
  • ...entația pentru categoriile incomplete -> [[:Category:Incomplete|Incomplete functions]]. ...exemple la funcții si event-uri [[:Category:Needs_Example |Add examples to functions and events]].
    9 KB (1,387 words) - 18:30, 15 March 2023
  • ...urns ''false'' if the element is not streamed in, and not a [[vehicle]], [[ped]] or [[object]]. This example creates some more matrix utility functions
    5 KB (724 words) - 22:08, 25 December 2020
  • *** '''checkPeds''': allows the shoot to be blocked by [[ped|peds]] and [[player|players]]. {{Client weapon creation functions}}
    2 KB (347 words) - 14:23, 4 July 2016
  • * Added option for [[addDebugHook]] to skip event/functions * Added support for objects and weapons in ped damage events (thanks to lopezloo)
    6 KB (739 words) - 19:41, 29 December 2022
  • This SDK allows you to call exported MTA functions from Java over HTTP. ===com.mtasa.elements.Ped extends Element===
    21 KB (2,792 words) - 20:47, 23 September 2016
  • setPedAnimation(source, "ped", "factalk", 0, true) setPedAnimation(source, "ped", "factalk", 0, true)
    6 KB (752 words) - 17:48, 8 May 2020
  • * [[Ped]]s. {{element functions}}
    3 KB (370 words) - 04:28, 30 April 2019
  • * Added functions to modify dynamic objects' behaviour ([https://github.com/multitheftauto/mt * Added dynamic ped ID allocating using [[engineRequestModel]] and [[engineFreeModel]] ([https:
    20 KB (2,461 words) - 14:50, 1 October 2021
  • * [[Ped]]s {{DGS 3D Image Functions}}
    3 KB (388 words) - 02:18, 12 August 2022
  • *** '''checkPeds''': allows the shoot to be blocked by [[ped|peds]] and [[player|players]]. {{Client weapon creation functions}}
    3 KB (449 words) - 18:21, 23 December 2014
  • * '''40''' new functions ==== 19 New Functions ====
    17 KB (2,101 words) - 19:39, 29 December 2022
  • ==== New Functions ==== * Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRota
    13 KB (1,667 words) - 08:55, 4 November 2017
  • * Made GUI-functions accept vectors * Added logging a warning when some functions are used on non-joined players (e.g. when called from [[onPlayerConnect]])
    5 KB (566 words) - 19:40, 29 December 2022
  • ...gy osztály. A helyes használat: <syntaxhighlight lang="lua">destroyElement(ped)</syntaxhighlight> ez így nem helyes: <syntaxhighlight lang="lua">destroyE ...rajtuk, de néhányat közülök megemlítettem) a funkciók listájának "Element functions" részében, de viszont destroyElement()-et használhat rajtuk.
    10 KB (1,735 words) - 08:16, 27 February 2020
  • Skins that may be used as [[player]] or [[ped]] models. == Related Functions ==
    3 KB (143 words) - 01:15, 29 June 2023
  • *'''Target''' argument valid elements are: [[player]], [[ped]], [[vehicle]] and [[object]]. {{Client projectile functions}}
    4 KB (455 words) - 11:49, 16 November 2023
  • ...finds. The entities are processed by their '''type''' (building, vehicle, ped, object, dummy), their '''effective position''' (underwater, on ground, on/ ...ve fix for the whole GTA:SA scene. The issues can be combated in [[MTA:Eir/functions/engineSetWorldRenderMode|multiple ways]]. The '''meshlocal_alphafix''' meth
    3 KB (520 words) - 03:48, 22 July 2016
  • === New Functions === * Added ped pixel shaders
    7 KB (886 words) - 09:40, 29 September 2014
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