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  • {{Client event}} This event is fired when the user releases his mouse button when on top of a DGS eleme
    2 KB (235 words) - 14:18, 16 February 2021
  • {{Client event}} ===Client colshape events===
    2 KB (239 words) - 12:53, 24 February 2021
  • {{Server client function}} ...ently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with [[getLatentEventStatus]] or [
    2 KB (202 words) - 09:58, 12 February 2024
  • ...ing happens - a player enters a marker, an element is clicked on etc. Each event has a source element, this is the element that performed the action. ==Event handlers==
    5 KB (918 words) - 01:27, 19 February 2019
  • {{Server client function}} ...ource (except for elements specifically created elsewhere). You can attach event handlers to this element to easily capture events that originate from your
    2 KB (253 words) - 18:38, 17 December 2023
  • {{Client event}} This event is triggered when a [[projectile]] is created.
    2 KB (302 words) - 18:55, 7 September 2023
  • {{Client event}} This event will be fired when double clicking on any dgs element but detects clicking
    2 KB (311 words) - 10:55, 24 December 2022
  • {{Client event}} This event will be fired when double clicking on any dgs element but detects clicking
    2 KB (310 words) - 10:55, 24 December 2022
  • <pageclass class="client"></pageclass> This page lists all the '''client-side''' scripting functions that have been implemented and are available as
    3 KB (269 words) - 18:39, 6 September 2024
  • {{Client event}} This event happens when any dgs-element clicked ( Mouse down ).
    3 KB (354 words) - 14:41, 18 February 2021
  • {{Server event}} This event is triggered when the screen capture requested by [[takePlayerScreenShot]]
    3 KB (317 words) - 22:23, 4 January 2024
  • {{Server event}} This event is triggered when a player joins the server. This event is not cancellable.
    2 KB (294 words) - 21:55, 18 February 2022
  • {{Server event}} ...lement is clicked on by the client. These events can only trigger when the client has its cursor enabled. It triggers for all three mousebuttons in both thei
    3 KB (348 words) - 02:56, 27 September 2018
  • {{Client event}} This event happens when any dgs-element clicked ( Mouse up ).
    3 KB (354 words) - 14:42, 18 February 2021
  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest [[element]] którego dane zostały
    1 KB (143 words) - 21:50, 21 July 2016
  • <section name="Client only" class="client" show="true"> === Event Handlers ===
    4 KB (559 words) - 09:39, 16 July 2024
  • ...n in the serverside onResourceStart-event since the client did not add the event handler onServerCallsClientFunction yet. <syntaxhighlight lang="lua">void callClientFunction( element client, string funcname, [ var arg1, ... ] )</syntaxhighlight>
    3 KB (334 words) - 09:37, 24 May 2012
  • {{Client event}} ...for melee weapons. Projectile weapons or the camera will only trigger the event if fired by the local player.
    4 KB (478 words) - 03:37, 25 April 2024
  • <pageclass class="client"></pageclass> ...i bulunan bütün '''client-taraflı''' scripting fonksiyonlarını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]]
    3 KB (298 words) - 09:20, 29 October 2016
  • {{Server client function}} This function gets the attached functions from the event and attached element from current lua script.
    2 KB (200 words) - 13:47, 17 August 2024
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