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- {{Client event}} This event is fired when the user releases his mouse button when on top of a DGS eleme2 KB (235 words) - 14:18, 16 February 2021
- {{Client event}} ===Client colshape events===2 KB (239 words) - 12:53, 24 February 2021
- {{Server client function}} ...ently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with [[getLatentEventStatus]] or [2 KB (202 words) - 09:58, 12 February 2024
- ...ing happens - a player enters a marker, an element is clicked on etc. Each event has a source element, this is the element that performed the action. ==Event handlers==5 KB (918 words) - 01:27, 19 February 2019
- {{Server client function}} ...ource (except for elements specifically created elsewhere). You can attach event handlers to this element to easily capture events that originate from your2 KB (253 words) - 18:38, 17 December 2023
- {{Client event}} This event is triggered when a [[projectile]] is created.2 KB (302 words) - 18:55, 7 September 2023
- {{Client event}} This event will be fired when double clicking on any dgs element but detects clicking2 KB (311 words) - 10:55, 24 December 2022
- {{Client event}} This event will be fired when double clicking on any dgs element but detects clicking2 KB (310 words) - 10:55, 24 December 2022
- <pageclass class="client"></pageclass> This page lists all the '''client-side''' scripting functions that have been implemented and are available as3 KB (269 words) - 18:39, 6 September 2024
- {{Client event}} This event happens when any dgs-element clicked ( Mouse down ).3 KB (354 words) - 14:41, 18 February 2021
- {{Server event}} This event is triggered when the screen capture requested by [[takePlayerScreenShot]]3 KB (317 words) - 22:23, 4 January 2024
- {{Server event}} This event is triggered when a player joins the server. This event is not cancellable.2 KB (294 words) - 21:55, 18 February 2022
- {{Server event}} ...lement is clicked on by the client. These events can only trigger when the client has its cursor enabled. It triggers for all three mousebuttons in both thei3 KB (348 words) - 02:56, 27 September 2018
- {{Client event}} This event happens when any dgs-element clicked ( Mouse up ).3 KB (354 words) - 14:42, 18 February 2021
- {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest [[element]] którego dane zostały1 KB (143 words) - 21:50, 21 July 2016
- <section name="Client only" class="client" show="true"> === Event Handlers ===4 KB (559 words) - 09:39, 16 July 2024
- ...n in the serverside onResourceStart-event since the client did not add the event handler onServerCallsClientFunction yet. <syntaxhighlight lang="lua">void callClientFunction( element client, string funcname, [ var arg1, ... ] )</syntaxhighlight>3 KB (334 words) - 09:37, 24 May 2012
- {{Client event}} ...for melee weapons. Projectile weapons or the camera will only trigger the event if fired by the local player.4 KB (478 words) - 03:37, 25 April 2024
- <pageclass class="client"></pageclass> ...i bulunan bütün '''client-taraflı''' scripting fonksiyonlarını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]]3 KB (298 words) - 09:20, 29 October 2016
- {{Server client function}} This function gets the attached functions from the event and attached element from current lua script.2 KB (200 words) - 13:47, 17 August 2024