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- Теперь, в отличие от MTA Compiler & Script editor, файловый менеджер имеет возможность8 KB (157 words) - 14:28, 15 May 2024
- if accountName then --Make the script able to detect if a user is given.2 KB (370 words) - 19:17, 29 November 2023
- This script spawns a Rhino on top of one lucky individual. This script spawns a Rhino on top of the local player.10 KB (1,306 words) - 13:00, 1 June 2024
- ...isorsa mappa che conterrà gli spawn dei giocatori e caricherà i dati nello script principale quando un giocatore dovrà spawnare. Notare che questa risorsa è collegata allo script principale tramite l'attributo <syntaxhighlight lang="lua">gamemodes=""</sy14 KB (1,702 words) - 11:39, 11 June 2023
- ...though note that the weapon wouldn't be synced between clients unless your script gives the weapon to the ped on every client.2 KB (345 words) - 01:18, 28 December 2014
- ...r '''faked'''). See: [https://wiki.multitheftauto.com/wiki/Script_security Script security].}}4 KB (445 words) - 16:15, 2 February 2024
- ** Scripters — please try to narrow down the problem to a small script. Sharing these resources on GitHub Issues helps us reproduce and fix your p3 KB (409 words) - 08:30, 7 September 2019
- path, -- scan anywhere the script wants us to3 KB (390 words) - 23:28, 16 January 2022
- This script will create an Infernus at the center (0, 0, 3) of San Andreas upon executi3 KB (422 words) - 22:33, 18 December 2014
- Este exemplo exibe no Debug Script uma mensagem toda vez que o client gira a roda do mouse2 KB (326 words) - 19:34, 19 March 2024
- Ez az oldal felsorolja az összes '''kliens oldali''' script funkciókat, amelyek elérhetőek, mint natív funkciók a Deatmatch módon3 KB (537 words) - 15:33, 11 December 2018
- '''Example 1:''' This example will make a script compatible only with version 1.0:3 KB (452 words) - 19:13, 14 January 2022
- ...all be used by the console commands ''bind'' and ''unbind'' as well as the script functions [[bindKey]] and [[unbindKey]].3 KB (482 words) - 23:52, 28 December 2020
- path, -- scan anywhere the script wants us to3 KB (417 words) - 21:28, 14 November 2023
- ...pting abilities of Race servers in every single way. By utilising the Lua script interface, server admins and players alike can take advantage of features s * '''Extend the possibilities of any map.''' By attaching a Lua script to your map, you can have virtually anything happen during gameplay. Custo6 KB (926 words) - 14:33, 24 October 2018
- ...pting abilities of Race servers in every single way. By utilising the Lua script interface, server admins and players alike can take advantage of features s * '''Extend the possibilities of any map.''' By attaching a Lua script to your map, you can have virtually anything happen during gameplay. Custo6 KB (938 words) - 21:13, 21 February 2021
- ...generated. gettext comes with a tool for this, and I've wrapped it up in a script that makes it more convenient. It's currently utils/build_gettext_catalog.p ...les which are compiled versions. Poedit does this for you, but I've made a script that does it in the utils directory.6 KB (1,090 words) - 14:13, 27 September 2022
- | 11 || Small || || Most likely only used by script.3 KB (381 words) - 14:28, 11 January 2024
- *'''loadServerScripts:''' A boolean specifying if server side script files should be started alongside the resource.4 KB (500 words) - 21:26, 14 January 2020
- ...when the resource starts, and share the connection element with the whole script.}} **'''tag''' (Default value "tag<nowiki>=</nowiki>script"). A string which helps identify activity from this connection in the [[Ser8 KB (1,087 words) - 05:31, 9 February 2024