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  • ...banPointer, responsibleElement ) -- Define the banner and the ban pointer in the function.
    1 KB (149 words) - 17:11, 6 December 2023
  • Returns two ''ints'' representing the width and height in pixels of the material, or false if an invalid parameter was passed to the
    1 KB (157 words) - 12:02, 27 November 2018
  • outputChatBox(tostring(dueno))--And this say it in the chatbox
    1 KB (158 words) - 20:42, 20 May 2015
  • {{Note|This event is only triggered for players that are streamed in}}
    1 KB (178 words) - 01:57, 7 April 2018
  • ...eger serving as the total ammo amount for the given weapon (including ammo in clip). *'''ammoInClip:''' The amount of ammo to set in the player's clip. This will be taken from the main ammo. If left unspeci
    2 KB (289 words) - 22:28, 15 July 2018
  • <!-- Explain what the example is in a single sentance -->
    2 KB (203 words) - 03:05, 27 September 2018
  • {{Note|This event is only triggered for peds that are streamed in}}
    1 KB (189 words) - 12:14, 8 February 2015
  • ...dxDrawImage ( 0, 0, 300, 300, myScreenSource ) -- Draw the result in top left corner
    2 KB (184 words) - 16:52, 14 May 2021
  • ...[[triggerServerEvent]] except the transmission rate of the data contained in the arguments can be limited and other network traffic is not blocked while *'''bandwidth:''' The bytes per second rate to send the data contained in the arguments.
    2 KB (294 words) - 22:27, 3 September 2023
  • ...one frame. This should be used in conjunction with [[onClientPreRender]] in order to display continuously. 3D lines are drawn at a particular place in the [[Game_Processing_Order|game processing order]], so use [[onClientPreRe
    3 KB (386 words) - 13:27, 27 May 2024
  • *'''theTime''': the position in the song of the beat
    2 KB (207 words) - 14:13, 28 August 2023
  • **''[[nil]]'' if the weapon is in rotation based targeting.
    2 KB (231 words) - 13:49, 4 July 2016
  • for _ in pairs(data) do count = count + 1 end -- считает количество for k,v in pairs(data) do -- перебирает все данные таблицы
    3 KB (130 words) - 14:59, 12 April 2021
  • ...one frame. This should be used in conjunction with [[onClientPreRender]] in order to display continuously. 3D lines are drawn at a particular place in the [[Game_Processing_Order|game processing order]], so use [[onClientPreRe
    3 KB (440 words) - 13:28, 27 May 2024
  • Draws a string of text on the screen for one frame. In order for the text to stay visible continuously, you need to call this func *'''font:''' Either a custom [[DX font]] element or the name of a built-in DX font: '''Note: Some fonts are incompatible with certain languages such a
    5 KB (692 words) - 08:15, 5 November 2023
  • ...one frame. This should be used in conjunction with [[onClientPreRender]] in order to display continuously. ...tartX/Y/Z:''' The start position of the 3D line, representing a coordinate in the GTA world.
    3 KB (433 words) - 17:16, 26 October 2018
  • ...one frame. This should be used in conjunction with [[onClientPreRender]] in order to display continuously. ...tartX/Y/Z:''' The start position of the 3D line, representing a coordinate in the GTA world.
    3 KB (444 words) - 13:31, 27 May 2024
  • * The resource [[Shader_examples#Texture_names|shader_tex_names]] can help in finding the names of world textures. * When using with a 'ped', ensure you have set 'ped' or 'all' in the elementTypes when calling [[dxCreateShader]]
    4 KB (501 words) - 23:50, 1 November 2022
  • ...one frame. This should be used in conjunction with [[onClientPreRender]] in order to display continuously. ...tartX/Y/Z:''' The start position of the 3D line, representing a coordinate in the GTA world.
    4 KB (501 words) - 13:31, 27 May 2024
  • This function casts a ray between two points in the world, and tells you information about the point that was hit, if any. This function is relatively expensive to call, so over use of this in scripts may have a detrimental effect on performance.
    9 KB (1,220 words) - 23:00, 8 June 2024
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