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  • <pageclass class="client"></pageclass> ...thmatch mod. To request a function or event, use [[Requested Functions and Events]]
    3 KB (320 words) - 17:27, 27 April 2014
  • <pageclass class="client"></pageclass> ...ir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın.
    3 KB (298 words) - 09:20, 29 October 2016
  • === Client === ==== New Events ====
    3 KB (372 words) - 16:07, 7 September 2018
  • {{Client event}} *'''killer''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer.
    1 KB (179 words) - 11:22, 27 June 2023
  • <pageclass class="client"></pageclass> ...Egy esemény, vagy funkció kéréséhez használja a [[Requested Functions and Events]] oldalt.
    3 KB (537 words) - 15:33, 11 December 2018
  • {{Client event}} *'''attacker:''' the vehicle/ped/player who is damaging the object.
    1 KB (185 words) - 15:20, 3 September 2020
  • {{Client event}} ...in) when said local player spawns, as this is the creation of entity local ped.
    2 KB (359 words) - 03:51, 22 January 2023
  • <pageclass class="client"></pageclass> ...od. Para solicitar una función o evento, utilice [[Requested Functions and Events]] "Funciones y eventos solicitados"
    2 KB (300 words) - 17:01, 14 September 2019
  • ...nción o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multitheftauto/mtasa-b '''Las funciones de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • {{Client event}} ...yer dies and respawns, as this is the removal & recreation of entity local ped.}}
    2 KB (232 words) - 03:39, 22 January 2023
  • ...e functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. '''Client-side scripting functions can be found here: [[Client Scripting Functions]].'''
    3 KB (332 words) - 16:18, 11 April 2021
  • {{Client event}} *'''hitElement''': The [[vehicle]], [[ped]] or [[player]] that was hit by the weapon sometimes ''false''.
    2 KB (233 words) - 20:42, 5 April 2020
  • <pageclass class="client"></pageclass> ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://bugs.mtasa.c
    3 KB (480 words) - 17:10, 20 February 2022
  • * [[Client Manual]] * [[Client side scripts]]
    8 KB (1,118 words) - 00:49, 27 May 2019
  • * [[Client Manual]] * [[Client side scripts]]
    8 KB (1,144 words) - 10:50, 3 June 2024
  • * [[Client Manual]] * [[Client side scripts]]
    8 KB (1,146 words) - 20:22, 14 April 2018
  • Zombies endlessly attack any player or ped that isn't one of them, then feast briefly on the remains before wandering This script provides several functions and events to allow other resources to see and control the zombies
    4 KB (677 words) - 08:58, 24 December 2022
  • ...ir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]
    3 KB (353 words) - 16:18, 11 April 2021
  • * Improved mathematical precision for client and syncing ====Client====
    8 KB (1,090 words) - 16:07, 7 September 2018
  • {{Server client function}} ..., you can determine how much time has passed (in milliseconds) between two events. This could be used to determine how efficient your code is, or to time how
    3 KB (325 words) - 11:54, 12 September 2021
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